#include_function".\date\lib\lib_load.txt"
#include_function".\date\stage\StageEx.txt"
#include_function".\date\stage\SetEnemy.txt"
#include_function".\date\BG.txt"
#include_function".\date\Score.txt"
#include_function".\date\stage\Sakura.txt"
#include_function".\date\stage\Kamera.txt"
#include_function".\date\lib\lib_Result.txt"

#include_function".\config.txt"

let cx=GetCenterX();//STGV[̒SxW擾
let cy=GetCenterY();//STGV[̒SyW擾
let cmx=GetClipMinX;//Xŏ
let cmX=GetClipMaxX;//Xő
let cmy=GetClipMinY;//Yŏ
let cmY=GetClipMaxY;//Yő
Expert;
//eA{gp֎~
ForbidShot(true);
ForbidBomb(true);

//[g폜
SetRateScoreSystemEnable(false);
//ĝ낢\
SetDefaultStatusVisible(false);
//XyłȂ
SetCommonData("SpellCade",false);


//Փxp
let Level = GetCommonData("AnotherMode");
//1Ȃhard
//0Ȃeasy

//XRAp
SetCommonData("Score",0);
SetCommonData("Score_2",0);

//p[p
SetCommonData("Power",0);

//c@Ǘ
SetCommonData("PlayerLife",2);

//Ug낢֎~
SetCommonData("ResultTime",0);

//Xy擾Ǘ
SetCommonData("GetSpell",false);	//Xy擾ǂ
SetCommonData("GetSpellBounus_B",0);	//Xy_

//ACe
SetCommonData("GetIce",0);
//C
SetCommonData("C",1350);
//⌂
SetCommonData("REIGEKI",false);

//㔼wiGtFNg
SetCommonData("33",0);
SetCommonData("34",0);

//Ԍo
let timer = 0;
//wip----------------------------------------------------------
let BG=0;   //wi摜
let BGP=0;  //wiXs[h
let BGAngle=0;//wi]ppx
let SVF =0;//J̉
let SVFA=0;//J̊px
let SVFB=0;//J̊px
let BGcount=0;
let Stage=11;//wi؂
SetCommonData("Spell_Back",0);//@Xy̔wiÓ]pʊ֐

//֐----------------------------------------------------------------
function Wait(let frame)
		{//ҋ@֐
			loop(frame){yield};
		}
function WaitForZeroEnemy()
		{//G0ɂȂ܂őҋ@֐
			while(GetEnemyNum() != 0){yield;}
		}





