#PlayerShotData

ShotImage = ".\shot_all.png"

ShotData//ʏVbg
{
	id = 1 //ID
	rect = (140, 290, 167, 317) //`挳`
	render = ADD //`@
	alpha=128
}

ShotData//Tu[U[
{
	id = 2 //ID
	rect = (50, 80, 59, 100) //`挳`
	render = ADD //`@
	alpha=96
}

ShotData//Tu[U[
{
	id = 3 //ID
	rect = (60, 100, 71, 118) //`挳`
	render = ADD //`@
	alpha=96
}

ShotData//Tu[U[
{
	id = 4 //ID
	rect = (60, 138, 71, 158) //`挳`
	render = ADD //`@
	alpha=96
}

ShotData//Tu[U[{
{
	id = 5 //ID
	rect = (150, 50, 179, 79) //`挳`
	render = ADD //`@
	alpha=64
}


