sub BulletsCompressor{
	let thershold = 600;
//̐葽e胉_Ȓes܂

	let ratio = 0.4;//
//̐傫قǒȅʂ܂B0ȏ̒lݒ肵Ă

	if(GetEnemyShotCount > thershold){
		let t = floor(ratio * (GetEnemyShotCount - thershold));
		loop(t){DeleteEnemyShotImmediatelyInCircle(SHOT, rand(GetClipMinX, GetClipMaxX), rand(GetClipMinY, GetClipMaxY), 3);}
	}
}