//t@C̃CN[h
#include_function ".\..\lib\lib_all.txt"
#include_function ".\..\lib\lib_boss.txt"
#include_function ".\..\lib\lib_obj.txt"
#include_function ".\..\lib\lib_value.txt"
#include_function ".\..\lib\lib_usershot.txt"

//摜pX
let imgBoss = "";
let imgBoss_Reimu = csd ~ "\..\img\dot_reimu.png";
let imgBoss_Cirno = csd ~ "\..\img\dot_cirno.png";
let imgBoss_Flandre = csd ~ "\..\img\dot_flandre.png";

//ʉpX
let se_count = csd ~ "\..\se\countdown.wav";
let se_charge = csd ~ "\..\se\concentration.wav";

//e`t@CpX
let shot_all = csd ~ "\..\lib\shot_all.txt";

/**
 * ʂōŏɎs镔
 */
function InitializeData(){
	//sĂȂꍇAJn
	if( GetCommonDataDefault( "Plural", 0 ) == 0 ){
		//摜ǂݍ
		LoadGraphic( imgBoss );
		
		//ʉǂݍ
		LoadSE( se_count );
		LoadSE( se_charge );
		
		//ʒuݒ
		SetX( 0 );
		SetY( 0 );
		
		//tOI
		SetCommonData("Plural",1);
	}
	
	//e`t@Cǂݍ
	LoadUserShotData( shot_all );
	//JEg_EJn
	CountDown( se_count );
}

/**
 * ʂōŌɎs镔
 */
function FinalizeData(){
	// ACe쐬
	CreateItemEx( ITEM_SCORE, 100, 60 );
}
