#PlayerShotData

ShotImage = ".\burret01.png"

ShotData
{
	id = 1 //ID
	rect = (0,0,16,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 2 //ID
	rect = (16,0,32,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 3 //ID
	rect = (32,0,48,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 4 //ID
	rect = (48,0,64,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 5 //ID
	rect = (64,0,80,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 6 //ID
	rect = (80,0,96,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 7 //ID
	rect = (96,0,112,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 8 //ID
	rect = (112,0,128,16) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 9 //ID
	rect = (0,17,16,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 10 //ID
	rect = (16,17,32,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 11 //ID
	rect = (32,1,48,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 12 //ID
	rect = (48,17,64,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 13 //ID
	rect = (64,17,80,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 14 //ID
	rect = (80,16,96,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 15 //ID
	rect = (96,17,112,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}
ShotData
{
	id = 16 //ID
	rect = (112,17,128,32) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 17 //ID
	rect = (0,32,16,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 18 //ID
	rect = (16,32,32,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 19 //ID
	rect = (32,32,48,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 20 //ID
	rect = (48,32,64,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 21 //ID
	rect = (64,32,80,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 22 //ID
	rect = (80,32,96,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 23 //ID
	rect = (96,32,112,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 24 //ID
	rect = (112,32,128,48) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 25 //ID
	rect = (0,48,16,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 26 //ID
	rect = (16,48,32,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 27 //ID
	rect = (32,48,48,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 28 //ID
	rect = (48,48,64,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 29 //ID
	rect = (64,48,80,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 30 //ID
	rect = (80,48,96,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 31 //ID
	rect = (96,48,112,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 32 //ID
	rect = (112,48,128,64) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 33 //ID
	rect = (0,67,16,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 34 //ID
	rect = (16,67,32,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 35 //ID
	rect = (32,67,48,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 36 //ID
	rect = (48,67,64,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 37 //ID
	rect = (64,67,80,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 38 //ID
	rect = (80,67,96,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 39 //ID
	rect = (96,67,112,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 40 //ID
	rect = (112,67,128,77) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 41 //ID
	rect = (0,80,16,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 42 //ID
	rect = (16,80,32,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 43 //ID
	rect = (32,80,48,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 44 //ID
	rect = (48,80,64,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 45 //ID
	rect = (64,80,80,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 46 //ID
	rect = (80,80,96,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 47 //ID
	rect = (96,80,112,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 48 //ID
	rect = (112,80,128,96) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}


ShotData
{
	id = 49 //ID
	rect = (0,96,16,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 50 //ID
	rect = (16,96,32,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 51 //ID
	rect = (32,96,48,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 52 //ID
	rect = (48,96,64,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 53 //ID
	rect = (64,96,80,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 54 //ID
	rect = (80,96,96,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 55 //ID
	rect = (96,96,112,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 56 //ID
	rect = (112,96,128,112) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 57 //ID
	rect = (0,112,16,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,128,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 58 //ID
	rect = (16,112,32,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,128,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 59 //ID
	rect = (32,112,48,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 60 //ID
	rect = (48,112,64,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 61 //ID
	rect = (64,112,80,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 62 //ID
	rect = (80,112,96,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,180,128)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 63 //ID
	rect = (96,112,112,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (255,255,255)
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 64 //ID
	rect = (112,112,128,128) //`挳`
	render = ALPHA //`@
	alpha=200
	delay_color = (128,255,255)
	angular_velocity = 0 //摜̉]x
}