#PlayerShotData


ShotImage = ".\..\img\shots.png"

ShotData
{
	id = 1 //ID
	rect = (0,0,32,64) //描画元矩形
	render = ADD //描画方法
}


ShotData
{
	id = 2 //ID
	rect = (32,0,64,64) //描画元矩形
	render = ADD //描画方法
}


ShotData
{
	id = 3 //ID
	rect = (64,0,96,64) //描画元矩形
	render = ADD //描画方法
}

ShotData
{
	id = 4 //ID
	rect = (64,0,96,64) //描画元矩形
	render = ADD //描画方法
}