task AtypeClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,162,  -12);
		ObjEffect_SetVertexXY(obj, 2,162, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  0,  4);
		ObjEffect_SetVertexUV(obj, 1,  162, 4);
		ObjEffect_SetVertexUV(obj, 2, 162, 27);
		ObjEffect_SetVertexUV(obj, 3, 0, 27);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task BtypeClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,162,  -12);
		ObjEffect_SetVertexXY(obj, 2,162, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  32);
		ObjEffect_SetVertexUV(obj, 1,  163, 32);
		ObjEffect_SetVertexUV(obj, 2, 163, 56);
		ObjEffect_SetVertexUV(obj, 3, 0, 56);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task MdClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,182,  -10);
		ObjEffect_SetVertexXY(obj, 2,182, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  61);
		ObjEffect_SetVertexUV(obj, 1,  183, 61);
		ObjEffect_SetVertexUV(obj, 2, 183, 81);
		ObjEffect_SetVertexUV(obj, 3, 0, 81);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task ExClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,172,  -10);
		ObjEffect_SetVertexXY(obj, 2,172, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  89);
		ObjEffect_SetVertexUV(obj, 1,  171, 89);
		ObjEffect_SetVertexUV(obj, 2, 171, 109);
		ObjEffect_SetVertexUV(obj, 3, 1, 109);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task ApClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,205,  -12);
		ObjEffect_SetVertexXY(obj, 2,205, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  0,  118);
		ObjEffect_SetVertexUV(obj, 1,  205, 118);
		ObjEffect_SetVertexUV(obj, 2, 205, 141);
		ObjEffect_SetVertexUV(obj, 3, 0, 141);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task MdNCClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,397,  -10);
		ObjEffect_SetVertexXY(obj, 2,397, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  146);
		ObjEffect_SetVertexUV(obj, 1,  399, 146);
		ObjEffect_SetVertexUV(obj, 2, 399, 166);
		ObjEffect_SetVertexUV(obj, 3, 2, 166);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task ExNCClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,384,  -10);
		ObjEffect_SetVertexXY(obj, 2,384, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  175);
		ObjEffect_SetVertexUV(obj, 1,  386, 175);
		ObjEffect_SetVertexUV(obj, 2, 386, 195);
		ObjEffect_SetVertexUV(obj, 3, 2, 195);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task ApNCClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,422,  -12);
		ObjEffect_SetVertexXY(obj, 2,422, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  0,  203);
		ObjEffect_SetVertexUV(obj, 1,  422, 203);
		ObjEffect_SetVertexUV(obj, 2, 422, 227);
		ObjEffect_SetVertexUV(obj, 3, 0, 227);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task ExtraBossDefeat(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,155,  -11);
		ObjEffect_SetVertexXY(obj, 2,155, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  230);
		ObjEffect_SetVertexUV(obj, 1,  157, 230);
		ObjEffect_SetVertexUV(obj, 2, 157, 252);
		ObjEffect_SetVertexUV(obj, 3, 2, 252);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task TrueBossDefeat(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,117,  -11);
		ObjEffect_SetVertexXY(obj, 2,117, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  257);
		ObjEffect_SetVertexUV(obj, 1,  118, 257);
		ObjEffect_SetVertexUV(obj, 2, 118, 279);
		ObjEffect_SetVertexUV(obj, 3, 1, 279);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task GetBombUp(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,117,  -11);
		ObjEffect_SetVertexXY(obj, 2,117, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  4,  789);
		ObjEffect_SetVertexUV(obj, 1,  121, 789);
		ObjEffect_SetVertexUV(obj, 2, 121, 811);
		ObjEffect_SetVertexUV(obj, 3, 4, 811);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task GetLifeUp(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,141,  -11);
		ObjEffect_SetVertexXY(obj, 2,141, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  4,  813);
		ObjEffect_SetVertexUV(obj, 1,  145, 813);
		ObjEffect_SetVertexUV(obj, 2, 145, 835);
		ObjEffect_SetVertexUV(obj, 3, 4, 835);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

/////////////////////////////////////////////////////////////////////////
task ten_okutoppa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,113,  -11);
		ObjEffect_SetVertexXY(obj, 2,113, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  7,  483);
		ObjEffect_SetVertexUV(obj, 1,  120, 483);
		ObjEffect_SetVertexUV(obj, 2, 120, 505);
		ObjEffect_SetVertexUV(obj, 3, 7, 505);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task fifty_okutoppa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,113,  -11);
		ObjEffect_SetVertexXY(obj, 2,113, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  7,  508);
		ObjEffect_SetVertexUV(obj, 1,  120, 508);
		ObjEffect_SetVertexUV(obj, 2, 120, 530);
		ObjEffect_SetVertexUV(obj, 3, 7, 530);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task onehandred_okutoppa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,137,  -11);
		ObjEffect_SetVertexXY(obj, 2,137, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  7,  532);
		ObjEffect_SetVertexUV(obj, 1,  144, 532);
		ObjEffect_SetVertexUV(obj, 2, 144, 554);
		ObjEffect_SetVertexUV(obj, 3, 7, 554);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task kaimaku(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,308,  -11);
		ObjEffect_SetVertexXY(obj, 2,308, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  335);
		ObjEffect_SetVertexUV(obj, 1,  310, 335);
		ObjEffect_SetVertexUV(obj, 2, 310, 356);
		ObjEffect_SetVertexUV(obj, 3, 2, 356);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task hutuM(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,166,  -11);
		ObjEffect_SetVertexXY(obj, 2,166, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  687);
		ObjEffect_SetVertexUV(obj, 1,  168, 687);
		ObjEffect_SetVertexUV(obj, 2, 168, 709);
		ObjEffect_SetVertexUV(obj, 3, 2, 709);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task daiM(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,118,  -11);
		ObjEffect_SetVertexXY(obj, 2,118, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  712);
		ObjEffect_SetVertexUV(obj, 1,  120, 712);
		ObjEffect_SetVertexUV(obj, 2, 120, 734);
		ObjEffect_SetVertexUV(obj, 3, 2, 734);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task kenjya(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,70,  -11);
		ObjEffect_SetVertexXY(obj, 2,70, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  736);
		ObjEffect_SetVertexUV(obj, 1,  72, 736);
		ObjEffect_SetVertexUV(obj, 2, 72, 758);
		ObjEffect_SetVertexUV(obj, 3, 2, 758);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task collecter(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,117,  -11);
		ObjEffect_SetVertexXY(obj, 2,117, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  285);
		ObjEffect_SetVertexUV(obj, 1,  118, 285);
		ObjEffect_SetVertexUV(obj, 2, 118, 307);
		ObjEffect_SetVertexUV(obj, 3, 1, 307);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task daicollecter(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,117,  -11);
		ObjEffect_SetVertexXY(obj, 2,117, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  309);
		ObjEffect_SetVertexUV(obj, 1,  118, 309);
		ObjEffect_SetVertexUV(obj, 2, 118, 331);
		ObjEffect_SetVertexUV(obj, 3, 1, 331);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task kujikenu(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,160,  -10);
		ObjEffect_SetVertexXY(obj, 2,160, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  5,  433);
		ObjEffect_SetVertexUV(obj, 1,  165, 433);
		ObjEffect_SetVertexUV(obj, 2, 165, 453);
		ObjEffect_SetVertexUV(obj, 3, 5, 453);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}
////////////////////////////////////////////////////////////////////

task heiwa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,117,  -11);
		ObjEffect_SetVertexXY(obj, 2,117, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  359);
		ObjEffect_SetVertexUV(obj, 1,  119, 359);
		ObjEffect_SetVertexUV(obj, 2, 119,381);
		ObjEffect_SetVertexUV(obj, 3, 2, 381);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task setuytaku(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,93,  -11);
		ObjEffect_SetVertexXY(obj, 2,93, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  383);
		ObjEffect_SetVertexUV(obj, 1,  94, 383);
		ObjEffect_SetVertexUV(obj, 2, 94,405);
		ObjEffect_SetVertexUV(obj, 3, 1, 405);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task tukauna(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,118,  -10);
		ObjEffect_SetVertexXY(obj, 2,118, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  1,  557);
		ObjEffect_SetVertexUV(obj, 1,  119, 557);
		ObjEffect_SetVertexUV(obj, 2, 119,577);
		ObjEffect_SetVertexUV(obj, 3, 1, 577);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task iranu(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,165,  -11);
		ObjEffect_SetVertexXY(obj, 2,165, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  407);
		ObjEffect_SetVertexUV(obj, 1,  167, 407);
		ObjEffect_SetVertexUV(obj, 2, 167,429);
		ObjEffect_SetVertexUV(obj, 3, 2, 429);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task AutoBomb(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,189,  -11);
		ObjEffect_SetVertexXY(obj, 2,189, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  2,  456);
		ObjEffect_SetVertexUV(obj, 1,  191, 456);
		ObjEffect_SetVertexUV(obj, 2, 191,478);
		ObjEffect_SetVertexUV(obj, 3, 2, 478);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Initial(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,89,  -11);
		ObjEffect_SetVertexXY(obj, 2,89, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  4,  584);
		ObjEffect_SetVertexUV(obj, 1,  93, 584);
		ObjEffect_SetVertexUV(obj, 2, 93,603);
		ObjEffect_SetVertexUV(obj, 3, 4, 603);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task spiral(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,166,  -11);
		ObjEffect_SetVertexXY(obj, 2,166, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  3,  609);
		ObjEffect_SetVertexUV(obj, 1,  169, 609);
		ObjEffect_SetVertexUV(obj, 2, 169,631);
		ObjEffect_SetVertexUV(obj, 3, 3, 631);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task danmakupower(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,141,  -11);
		ObjEffect_SetVertexXY(obj, 2,141, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  3,  634);
		ObjEffect_SetVertexUV(obj, 1,  144, 634);
		ObjEffect_SetVertexUV(obj, 2, 144,656);
		ObjEffect_SetVertexUV(obj, 3, 3, 656);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task danmakubrain(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,165,  -11);
		ObjEffect_SetVertexXY(obj, 2,165, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  3,  658);
		ObjEffect_SetVertexUV(obj, 1,  168, 658);
		ObjEffect_SetVertexUV(obj, 2, 168,680);
		ObjEffect_SetVertexUV(obj, 3, 3, 680);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task thankyou(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,304,  -10);
		ObjEffect_SetVertexXY(obj, 2,304, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  3,  764);
		ObjEffect_SetVertexUV(obj, 1,  307, 764);
		ObjEffect_SetVertexUV(obj, 2, 307,782);
		ObjEffect_SetVertexUV(obj, 3, 3,782);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}
///////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
task CommentAtypeClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,211,  -12);
		ObjEffect_SetVertexXY(obj, 2,211, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  0,  4);
		ObjEffect_SetVertexUV(obj, 1,  211, 4);
		ObjEffect_SetVertexUV(obj, 2, 211, 27);
		ObjEffect_SetVertexUV(obj, 3, 0, 27);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentBtypeClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,211,  -12);
		ObjEffect_SetVertexXY(obj, 2,211, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  0,  32);
		ObjEffect_SetVertexUV(obj, 1,  211, 32);
		ObjEffect_SetVertexUV(obj, 2, 211, 55);
		ObjEffect_SetVertexUV(obj, 3, 0, 55);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task CommentMdClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,254,  -10);
		ObjEffect_SetVertexXY(obj, 2,254, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  440);
		ObjEffect_SetVertexUV(obj, 1,  698, 440);
		ObjEffect_SetVertexUV(obj, 2, 698, 460);
		ObjEffect_SetVertexUV(obj, 3, 444, 460);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentExClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,241,  -10);
		ObjEffect_SetVertexXY(obj, 2,241, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  496);
		ObjEffect_SetVertexUV(obj, 1,  685, 496);
		ObjEffect_SetVertexUV(obj, 2, 685, 517);
		ObjEffect_SetVertexUV(obj, 3, 444, 517);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentApClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,278,  -12);
		ObjEffect_SetVertexXY(obj, 2,278, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  442,  553);
		ObjEffect_SetVertexUV(obj, 1,  720, 553);
		ObjEffect_SetVertexUV(obj, 2, 720, 577);
		ObjEffect_SetVertexUV(obj, 3, 442, 577);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentMdNCClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.7;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,494,  -10);
		ObjEffect_SetVertexXY(obj, 2,494, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  468);
		ObjEffect_SetVertexUV(obj, 1,  938, 468);
		ObjEffect_SetVertexUV(obj, 2, 938, 488);
		ObjEffect_SetVertexUV(obj, 3, 444, 488);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentExNCClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.7;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,481,  -10);
		ObjEffect_SetVertexXY(obj, 2,481, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  525);
		ObjEffect_SetVertexUV(obj, 1,  925, 525);
		ObjEffect_SetVertexUV(obj, 2, 925, 545);
		ObjEffect_SetVertexUV(obj, 3, 444, 545);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentApNCClear(x,y,Alpha)//メニューバーを表示
{
		let scx=0.65;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,518,  -12);
		ObjEffect_SetVertexXY(obj, 2,518, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  442,  582);
		ObjEffect_SetVertexUV(obj, 1,  960, 582);
		ObjEffect_SetVertexUV(obj, 2, 960, 606);
		ObjEffect_SetVertexUV(obj, 3, 442, 606);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentExtraBossDefeat(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,237,  -11);
		ObjEffect_SetVertexXY(obj, 2,237, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  609);
		ObjEffect_SetVertexUV(obj, 1,  671, 609);
		ObjEffect_SetVertexUV(obj, 2, 671, 631);
		ObjEffect_SetVertexUV(obj, 3, 444, 631);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task CommentTrueBossDefeat(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,188,  -11);
		ObjEffect_SetVertexXY(obj, 2,188, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  636);
		ObjEffect_SetVertexUV(obj, 1,  632, 636);
		ObjEffect_SetVertexUV(obj, 2, 632, 658);
		ObjEffect_SetVertexUV(obj, 3, 444, 658);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentGetBombUp(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,259,  -11);
		ObjEffect_SetVertexXY(obj, 2,259, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  4,  839);
		ObjEffect_SetVertexUV(obj, 1,  263, 839);
		ObjEffect_SetVertexUV(obj, 2, 263, 861);
		ObjEffect_SetVertexUV(obj, 3, 4, 861);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task CommentGetLifeUp(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,257,  -11);
		ObjEffect_SetVertexXY(obj, 2,257, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  4,  865);
		ObjEffect_SetVertexUV(obj, 1,  261, 865);
		ObjEffect_SetVertexUV(obj, 2, 261, 887);
		ObjEffect_SetVertexUV(obj, 3, 4, 887);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}
/////////////////////////////////////////////////////////////////////////
task Commentten_okutoppa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,184,  -11);
		ObjEffect_SetVertexXY(obj, 2,184, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  448,  661);
		ObjEffect_SetVertexUV(obj, 1,  632, 661);
		ObjEffect_SetVertexUV(obj, 2, 632, 683);
		ObjEffect_SetVertexUV(obj, 3, 448, 683);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentfifty_okutoppa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,184,  -11);
		ObjEffect_SetVertexXY(obj, 2,184, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  448,  685);
		ObjEffect_SetVertexUV(obj, 1,  632, 685);
		ObjEffect_SetVertexUV(obj, 2, 632, 707);
		ObjEffect_SetVertexUV(obj, 3, 448, 707);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task Commentonehandred_okutoppa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,208,  -11);
		ObjEffect_SetVertexXY(obj, 2,208, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  448,  710);
		ObjEffect_SetVertexUV(obj, 1,  656, 710);
		ObjEffect_SetVertexUV(obj, 2, 656, 732);
		ObjEffect_SetVertexUV(obj, 3, 448, 732);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task Commentkaimaku(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,368,  -12);
		ObjEffect_SetVertexXY(obj, 2,368, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  54);
		ObjEffect_SetVertexUV(obj, 1,  812, 54);
		ObjEffect_SetVertexUV(obj, 2, 812, 79);
		ObjEffect_SetVertexUV(obj, 3, 444, 79);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task CommenthutuM(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,381,  -11);
		ObjEffect_SetVertexXY(obj, 2,381, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  82);
		ObjEffect_SetVertexUV(obj, 1,  825, 82);
		ObjEffect_SetVertexUV(obj, 2, 825, 104);
		ObjEffect_SetVertexUV(obj, 3, 444, 104);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentdaiM(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,381,  -11);
		ObjEffect_SetVertexXY(obj, 2,381, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  106);
		ObjEffect_SetVertexUV(obj, 1,  825, 106);
		ObjEffect_SetVertexUV(obj, 2, 825, 128);
		ObjEffect_SetVertexUV(obj, 3, 444, 128);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentkenjya(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,405,  -11);
		ObjEffect_SetVertexXY(obj, 2,405, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  131);
		ObjEffect_SetVertexUV(obj, 1,  849, 131);
		ObjEffect_SetVertexUV(obj, 2, 849, 153);
		ObjEffect_SetVertexUV(obj, 3, 444, 153);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentcollecter(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,452,  -11);
		ObjEffect_SetVertexXY(obj, 2,452, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  4);
		ObjEffect_SetVertexUV(obj, 1,  896, 4);
		ObjEffect_SetVertexUV(obj, 2, 896, 26);
		ObjEffect_SetVertexUV(obj, 3, 444, 26);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentdaicollecter(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,452,  -11);
		ObjEffect_SetVertexXY(obj, 2,452, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  29);
		ObjEffect_SetVertexUV(obj, 1,  896, 29);
		ObjEffect_SetVertexUV(obj, 2, 896, 51);
		ObjEffect_SetVertexUV(obj, 3, 444, 51);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentkujikenu(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,308,  -10);
		ObjEffect_SetVertexXY(obj, 2,308, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  156);
		ObjEffect_SetVertexUV(obj, 1,  752, 156);
		ObjEffect_SetVertexUV(obj, 2, 752, 177);
		ObjEffect_SetVertexUV(obj, 3, 444, 177);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}
////////////////////////////////////////////////////////////////////////////////////////////////


task Commentheiwa(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,416,  -12);
		ObjEffect_SetVertexXY(obj, 2,416, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  182);
		ObjEffect_SetVertexUV(obj, 1,  860, 182);
		ObjEffect_SetVertexUV(obj, 2, 860,205);
		ObjEffect_SetVertexUV(obj, 3, 444, 205);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentsetuytaku(x,y,Alpha)//メニューバーを表示
{
		let scx=0.65;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,524,  -11);
		ObjEffect_SetVertexXY(obj, 2,524, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  209);
		ObjEffect_SetVertexUV(obj, 1,  968, 209);
		ObjEffect_SetVertexUV(obj, 2, 968,231);
		ObjEffect_SetVertexUV(obj, 3, 444, 231);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commenttukauna(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,308,  -10);
		ObjEffect_SetVertexXY(obj, 2,308, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  233);
		ObjEffect_SetVertexUV(obj, 1,  752, 233);
		ObjEffect_SetVertexUV(obj, 2, 752,255);
		ObjEffect_SetVertexUV(obj, 3, 444, 255);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentiranu(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,240,  -11);
		ObjEffect_SetVertexXY(obj, 2,240, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  440,  257);
		ObjEffect_SetVertexUV(obj, 1,  680, 257);
		ObjEffect_SetVertexUV(obj, 2, 680,279);
		ObjEffect_SetVertexUV(obj, 3, 440, 279);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}


task CommentAutoBomb(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,367,  -11);
		ObjEffect_SetVertexXY(obj, 2,367, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  737);
		ObjEffect_SetVertexUV(obj, 1,  801, 737);
		ObjEffect_SetVertexUV(obj, 2, 801,759);
		ObjEffect_SetVertexUV(obj, 3, 444, 759);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task CommentInitial(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,238,  -11);
		ObjEffect_SetVertexXY(obj, 2,238, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  442,  282);
		ObjEffect_SetVertexUV(obj, 1,  680, 282);
		ObjEffect_SetVertexUV(obj, 2, 680,304);
		ObjEffect_SetVertexUV(obj, 3, 442, 304);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentspiral(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,344,  -12);
		ObjEffect_SetVertexXY(obj, 2,344, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  308);
		ObjEffect_SetVertexUV(obj, 1,  788, 308);
		ObjEffect_SetVertexUV(obj, 2, 788,333);
		ObjEffect_SetVertexUV(obj, 3, 444, 333);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentdanmakupower(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -12);
		ObjEffect_SetVertexXY(obj, 1,392,  -12);
		ObjEffect_SetVertexXY(obj, 2,392, 12);
		ObjEffect_SetVertexXY(obj, 3,  -0,  12);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  337);
		ObjEffect_SetVertexUV(obj, 1,  836, 337);
		ObjEffect_SetVertexUV(obj, 2, 836,361);
		ObjEffect_SetVertexUV(obj, 3, 444, 361);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentdanmakubrain(x,y,Alpha)//メニューバーを表示
{
		let scx=0.75;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -11);
		ObjEffect_SetVertexXY(obj, 1,452,  -11);
		ObjEffect_SetVertexXY(obj, 2,452, 11);
		ObjEffect_SetVertexXY(obj, 3,  -0,  11);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  364);
		ObjEffect_SetVertexUV(obj, 1,  896, 364);
		ObjEffect_SetVertexUV(obj, 2, 896,386);
		ObjEffect_SetVertexUV(obj, 3, 444, 386);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}

task Commentthankyou(x,y,Alpha)//メニューバーを表示
{
		let scx=0.8;
		let scy=0.8;
		let obj = Obj_Create(OBJ_EFFECT);
		ObjEffect_SetTexture(obj, imgAchievement);
		ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLEFAN);
	//	ObjEffect_SetRenderState(obj, ADD); 
		ObjEffect_CreateVertex(obj, 4);
		ObjEffect_SetVertexXY(obj, 0, -0, -10);
		ObjEffect_SetVertexXY(obj, 1,308,  -10);
		ObjEffect_SetVertexXY(obj, 2,308, 10);
		ObjEffect_SetVertexXY(obj, 3,  -0,  10);
		
		ObjEffect_SetVertexUV(obj, 0,  444,  388);
		ObjEffect_SetVertexUV(obj, 1,  752, 388);
		ObjEffect_SetVertexUV(obj, 2, 752,410);
		ObjEffect_SetVertexUV(obj, 3, 444,410);

		let R=255;let G=255; let B=255;

		ObjEffect_SetVertexColor(obj,0,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,1,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,2,Alpha,255,255,255);
		ObjEffect_SetVertexColor(obj,3,Alpha,255,255,255);

		ObjEffect_SetLayer(obj,7);
		Obj_SetPosition(obj,x,y+5);

		ObjEffect_SetScale(obj, scx,scy);

		yield;
		Obj_Delete(obj);
}