#PlayerShotData

ShotImage = ".\shot_rin.png"

ShotData
{
	id = 1 //ID
	rect = (0,32,16,48) //`挳`
	render = ADD //`@
	alpha=160
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 2 //ID
	render = ADD //`@
	alpha=250
	angular_velocity = 0 //摜̉]x
	AnimationData
		{
		animation_data=(2,17,0,32,20)
		animation_data=(2,33,0,48,20)
		animation_data=(2,49,0,64,20)
		}



}