script_enemy_main
{
	#include_function ".\Bullet_function.txt"
	#include_function ".\Enemy function.txt"

	@Initialize{
	SetX(GetX);
	SetY(GetY);
	SetLife(700);
	SetScore(1);
	SetDamageRate(0,0);
	LoadGraphic(imgzako);
	SetTexture(imgzako);
	SetGraphicRect(0,192,32,224);
	Shot(GetArgument[0],GetArgument[1]);
	Move();
	LoadUserShotData(GetCurrentScriptDirectory~"11-221Shot_f[^.txt");
	}

	@MainLoop{
	ChackBonus;
	yield;
	}

	@DrawLoop{
	DrawGraphic(GetX,GetY);
	}

	@Finalize{
	MasicPointAddNormal(0.5);
	MagicPowerAdd(false);
	loop(scorebonus + 9){
	let x = GetX + rand(-8,8);
	let y = GetY + rand(-8,8);
	CreateItem(ITEM_SCORE,x,y);
	}
	}

	task MakeLaser(angle,level){
	let obj = Obj_Create(OBJ_LASER);
	Obj_SetX(obj, GetX);
	Obj_SetY(obj, GetY);
	ObjLaser_SetLength(obj, 500);
	ObjLaser_SetWidth(obj, 48);
	ObjLaser_SetSource(obj, false);
	Obj_SetAngle(obj, angle);
	ObjShot_SetGraphic(obj, RED11);
	ObjShot_SetDelay(obj, 60);
	
	loop(180){yield;}
	Obj_Delete(obj);
	}

	task Shot(angle,level){
	loop(30){yield;}
	MakeLaser(angle,level);
	if(level >= 2){
	MakeLaser(angle + 90 / level,level);
	MakeLaser(angle - 90 / level,level);
	}
	loop(2){
	if(level >= 1){
	Allshot(1.6,90,level * 12,46,30);
	}
	loop(80){yield;}
	}
	}

	task Move(){
	SetMovePosition02(GetX,60,20);
	loop(250){yield;}
	VanishEnemy;
	}

}