#UserShotData

ShotImage = ".\img\ice.png"

//ɗȂȂ
//摜1Ȃ̂Œe̖O[ice]Ƃ܂
//
//ϐ錾̍sɈȉ̍sRsy(RsyĂsn߂//͏Ă)
//		let ice=1;
//@Initialize̕ňȉ̂悤Ƀ[hĂ
//		LoadUserShotData(GetCurrentScriptDirectory~"HAL_ice.txt");

ShotData 
{
	id = 1 
	rect = (0,0,12,56) 
	render = ALPHA 
	delay_color = (128,128,200)
}

ShotData 
{
	id = 2 
	rect = (12,0,30,27) 
	render = ALPHA 
	delay_color = (128,128,255)
}