#PlayerShotData

ShotImage = ".\p_shot.png"

ShotData//ʏe
{
	id = 1 //ID
	rect = (5,4,29,19) //`挳`
	render = ADD //`@
	alpha=100
}
ShotData//j
{
	id = 2 //ID
	rect = (5,20,26,53) //`挳`
	render = ADD //`@
	alpha=100
}
ShotData//U1
{
	id = 3 //ID
	rect = (5,55,21,71) //`挳`
	render = ADD //`@
	alpha=100
	angular_velocity = rand(-10,10)
}
ShotData//U2
{
	id = 4 //ID
	rect = (5,75,27,97) //`挳`
	render = ADD //`@
	alpha=100
	angular_velocity = rand(-10,10)
}
ShotData//U3
{
	id = 5 //ID
	rect = (5,100,32,127) //`挳`
	render = ADD //`@
	alpha=100
	angular_velocity = rand(-10,10)
}
ShotData//D
{
	id = 6 //ID
	rect = (5,130,20,154) //`挳`
	render = ADD //`@
	alpha=100
}


ShotData//
{
	id = 11 //ID
	rect = (120,5,152,41) //`挳`
	render = ADD //`@
	alpha=100
	angular_velocity = rand(-4,4)
}
ShotData//c
{
	id = 12 //ID
	rect = (120,45,152,81) //`挳`
	render = ADD //`@
	alpha=100
	angular_velocity = rand(-4,4)
}
ShotData//
{
	id = 13 //ID
	rect = (156,5,172,23) //`挳`
	render = ADD //`@
	alpha=50
	angular_velocity = rand(-4,4)
}
ShotData//Ve
{
	id = 14 //ID
	rect = (120,83,134,100) //`挳`
	render = ADD //`@
	alpha=100
}
ShotData//[U[
{
	id = 15 //ID
	rect = (137,83,153,115) //`挳`
	render = ADD //`@
	alpha=100
}