#UserShotData

/*
UserShot SP 3.03
Image:	thdnh_shot_sp03.png
MD5:	0893ff8d03d7b693d6d31a92073fc257
*/

ShotImage = ".\thdnh_shot_sp03.png"

//	
ShotData {
	id = 1
	rect = (1, 1, 23, 23)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 2
	rect = (149, 1, 171, 23)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 3
	rect = (297, 1, 319, 23)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 4
	rect = (445, 1, 467, 23)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 5
	rect = (1, 129, 23, 151)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 6
	rect = (149, 129, 171, 151)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 7
	rect = (297, 129, 319, 151)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 8
	rect = (445, 129, 467, 151)
	delay_color = (144, 144, 144)
}

//	
ShotData {
	id = 9
	rect = (22, 99, 50, 127)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 10
	rect = (170, 99, 198, 127)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 11
	rect = (318, 99, 346, 127)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 12
	rect = (466, 99, 494, 127)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 13
	rect = (22, 227, 50, 255)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 14
	rect = (170, 227, 198, 255)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 15
	rect = (318, 227, 346, 255)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 16
	rect = (466, 227, 494, 255)
	delay_color = (144, 144, 144)
}

//	
ShotData {
	id = 17
	render = ADD
	rect = (85, 1, 147, 63)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 18
	render = ADD
	rect = (233, 1, 295, 63)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 19
	render = ADD
	rect = (381, 1, 443, 63)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 20
	render = ADD
	rect = (529, 1, 591, 63)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 21
	render = ADD
	rect = (85, 129, 147, 191)
	delay_color = (64, 255, 255)
}
ShotData {
	id = 22
	render = ADD
	rect = (233, 129, 295, 191)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 23
	render = ADD
	rect = (381, 129, 443, 191)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 24
	render = ADD
	rect = (529, 129, 591, 191)
	delay_color = (144, 144, 144)
}

//	ʁigtj
ShotData {
	id = 25
	rect = (1, 24, 23, 46)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 26
	rect = (149, 24, 171, 46)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 27
	rect = (297, 24, 319, 46)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 28
	rect = (445, 24, 467, 46)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 29
	rect = (1, 152, 23, 174)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 30
	rect = (149, 152, 171, 174)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 31
	rect = (297, 152, 319, 174)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 32
	rect = (445, 152, 467, 174)
	delay_color = (144, 144, 144)
}

//	_e
ShotData {
	id = 33
	rect = (63, 1, 73, 11)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 34
	rect = (211, 1, 221, 11)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 35
	rect = (359, 1, 369, 11)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 36
	rect = (507, 1, 517, 11)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 37
	rect = (63, 129, 73, 139)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 38
	rect = (211, 129, 221, 139)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 39
	rect = (359, 129, 369, 139)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 40
	rect = (507, 129, 517, 139)
	delay_color = (144, 144, 144)
}

//	Ēe1
ShotData {
	id = 41
	rect = (43, 1, 52, 20)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 42
	rect = (191, 1, 200, 20)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 43
	rect = (339, 1, 348, 20)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 44
	rect = (487, 1, 496, 20)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 45
	rect = (43, 129, 52, 148)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 46
	rect = (191, 129, 200, 148)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 47
	rect = (339, 129, 348, 148)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 48
	rect = (487, 129, 496, 148)
	delay_color = (144, 144, 144)
}

//	Ēe
ShotData {
	id = 49
	rect = (53, 1, 62, 20)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 50
	rect = (201, 1, 210, 20)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 51
	rect = (349, 1, 358, 20)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 52
	rect = (497, 1, 506, 20)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 53
	rect = (53, 129, 62, 148)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 54
	rect = (201, 129, 210, 148)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 55
	rect = (349, 129, 358, 148)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 56
	rect = (497, 129, 506, 148)
	delay_color = (144, 144, 144)
}

//	Ēe2
ShotData {
	id = 57
	rect = (45, 74, 58, 95)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 58
	rect = (193, 74, 206, 95)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 59
	rect = (341, 74, 354, 95)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 60
	rect = (489, 74, 502, 95)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 61
	rect = (45, 202, 58, 223)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 62
	rect = (193, 202, 206, 223)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 63
	rect = (341, 202, 354, 223)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 64
	rect = (489, 202, 502, 223)
	delay_color = (144, 144, 144)
}

//	ؒe
ShotData {
	id = 65
	rect = (24, 1, 42, 21)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 66
	rect = (172, 1, 190, 21)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 67
	rect = (320, 1, 338, 21)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 68
	rect = (468, 1, 486, 21)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 69
	rect = (24, 129, 42, 149)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 70
	rect = (172, 129, 190, 149)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 71
	rect = (320, 129, 338, 149)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 72
	rect = (468, 129, 486, 149)
	delay_color = (144, 144, 144)
}

//	e
ShotData {
	id = 73
	rect = (51, 97, 83, 127)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 74
	rect = (199, 97, 231, 127)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 75
	rect = (347, 97, 379, 127)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 76
	rect = (495, 97, 527, 127)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 77
	rect = (51, 225, 83, 255)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 78
	rect = (199, 225, 231, 255)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 79
	rect = (347, 225, 379, 255)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 80
	rect = (495, 225, 527, 255)
	delay_color = (144, 144, 144)
}

//	je
ShotData {
	id = 81
	rect = (32, 76, 44, 96)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 82
	rect = (180, 76, 192, 96)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 83
	rect = (328, 76, 340, 96)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 84
	rect = (476, 76, 488, 96)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 85
	rect = (32, 204, 44, 224)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 86
	rect = (180, 204, 192, 224)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 87
	rect = (328, 204, 340, 224)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 88
	rect = (476, 204, 488, 224)
	delay_color = (144, 144, 144)
}

//	NiCe
ShotData {
	id = 89
	rect = (74, 1, 84, 17)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 90
	rect = (222, 1, 232, 17)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 91
	rect = (370, 1, 380, 17)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 92
	rect = (518, 1, 528, 17)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 93
	rect = (74, 129, 84, 145)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 94
	rect = (222, 129, 232, 145)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 95
	rect = (370, 129, 380, 145)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 96
	rect = (518, 129, 528, 145)
	delay_color = (144, 144, 144)
}

//	iCte
ShotData {
	id = 97
	rect = (1, 70, 21, 98)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 98
	rect = (149, 70, 169, 98)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 99
	rect = (297, 70, 317, 98)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 100
	rect = (445, 70, 465, 98)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 101
	rect = (1, 198, 21, 226)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 102
	rect = (149, 198, 169, 226)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 103
	rect = (297, 198, 317, 226)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 104
	rect = (445, 198, 465, 226)
	delay_color = (144, 144, 144)
}

//	e
ShotData {
	id = 105
	rect = (1, 99, 21, 127)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 106
	rect = (149, 99, 169, 127)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 107
	rect = (297, 99, 317, 127)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 108
	rect = (445, 99, 465, 127)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 109
	rect = (1, 227, 21, 255)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 110
	rect = (149, 227, 169, 255)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 111
	rect = (297, 227, 317, 255)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 112
	rect = (445, 227, 465, 255)
	delay_color = (144, 144, 144)
}

//	
ShotData {
	id = 113
	render = ADD
	rect = (117, 64, 147, 94)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 114
	render = ADD
	rect = (265, 64, 295, 94)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 115
	render = ADD
	rect = (413, 64, 443, 94)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 116
	render = ADD
	rect = (561, 64, 591, 94)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 117
	render = ADD
	rect = (117, 192, 147, 222)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 118
	render = ADD
	rect = (265, 192, 295, 222)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 119
	render = ADD
	rect = (413, 192, 443, 222)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 120
	render = ADD
	rect = (561, 192, 591, 222)
	delay_color = (144, 144, 144)
}

//	ee
ShotData {
	id = 121
	rect = (22, 76, 31, 94)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 122
	rect = (170, 76, 179, 94)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 123
	rect = (318, 76, 327, 94)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 124
	rect = (466, 76, 475, 94)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 125
	rect = (22, 204, 31, 222)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 126
	rect = (170, 204, 179, 222)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 127
	rect = (318, 204, 327, 222)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 128
	rect = (466, 204, 475, 222)
	delay_color = (144, 144, 144)
}

//	De
ShotData {
	id = 129
	rect = (39, 55, 53, 73)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 130
	rect = (187, 55, 201, 73)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 131
	rect = (335, 55, 349, 73)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 132
	rect = (483, 55, 497, 73)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 133
	rect = (39, 183, 53, 201)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 134
	rect = (187, 183, 201, 201)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 135
	rect = (335, 183, 349, 201)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 136
	rect = (483, 183, 497, 201)
	delay_color = (144, 144, 144)
}

//	ȉ~e
ShotData {
	id = 137
	rect = (24, 22, 38, 48)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 138
	rect = (172, 22, 186, 48)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 139
	rect = (320, 22, 334, 48)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 140
	rect = (468, 22, 482, 48)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 141
	rect = (24, 150, 38, 176)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 142
	rect = (172, 150, 186, 176)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 143
	rect = (320, 150, 334, 176)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 144
	rect = (468, 150, 482, 176)
	delay_color = (144, 144, 144)
}

//	ȉ~e
ShotData {
	id = 145
	rect = (24, 49, 38, 75)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 146
	rect = (172, 49, 186, 75)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 147
	rect = (320, 49, 334, 75)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 148
	rect = (468, 49, 482, 75)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 149
	rect = (24, 177, 38, 203)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 150
	rect = (172, 177, 186, 203)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 151
	rect = (320, 177, 334, 203)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 152
	rect = (468, 177, 482, 203)
	delay_color = (144, 144, 144)
}

//	e
ShotData {
	id = 153
	rect = (39, 22, 55, 38)
	delay_color = (255, 32, 32)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 154
	rect = (187, 22, 203, 38)
	delay_color = (255, 144, 32)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 155
	rect = (335, 22, 351, 38)
	delay_color = (255, 255, 32)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 156
	rect = (483, 22, 499, 38)
	delay_color = (32, 255, 32)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 157
	rect = (39, 150, 55, 166)
	delay_color = (32, 255, 255)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 158
	rect = (187, 150, 203, 166)
	delay_color = (32, 32, 255)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 159
	rect = (335, 150, 351, 166)
	delay_color = (255, 32, 255)
	angular_velocity = rand(-2, -3)
}
ShotData {
	id = 160
	rect = (483, 150, 499, 166)
	delay_color = (144, 144, 144)
	angular_velocity = rand(-2, -3)
}

//	e
ShotData {
	id = 161
	rect = (1, 47, 23, 69)
	delay_color = (255, 32, 32)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 162
	rect = (149, 47, 171, 69)
	delay_color = (255, 144, 32)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 163
	rect = (297, 47, 319, 69)
	delay_color = (255, 255, 32)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 164
	rect = (445, 47, 467, 69)
	delay_color = (32, 255, 32)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 165
	rect = (1, 175, 23, 197)
	delay_color = (32, 255, 255)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 166
	rect = (149, 175, 171, 197)
	delay_color = (32, 32, 255)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 167
	rect = (297, 175, 319, 197)
	delay_color = (255, 32, 255)
	angular_velocity = rand(-1.3, -2)
}
ShotData {
	id = 168
	rect = (445, 175, 467, 197)
	delay_color = (144, 144, 144)
	angular_velocity = rand(-1.3, -2)
}

//	启e
ShotData {
	id = 169
	rect = (115, 95, 147, 127)
	delay_color = (255, 32, 32)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 170
	rect = (263, 95, 295, 127)
	delay_color = (255, 144, 32)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 171
	rect = (411, 95, 443, 127)
	delay_color = (255, 255, 32)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 172
	rect = (559, 95, 591, 127)
	delay_color = (32, 255, 32)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 173
	rect = (115, 223, 147, 255)
	delay_color = (32, 255, 255)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 174
	rect = (263, 223, 295, 255)
	delay_color = (32, 32, 255)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 175
	rect = (411, 223, 443, 255)
	delay_color = (255, 32, 255)
	angular_velocity = rand(-1, -1.5)
}
ShotData {
	id = 176
	rect = (559, 223, 591, 255)
	delay_color = (144, 144, 144)
	angular_velocity = rand(-1, -1.5)
}

//	n[ge
ShotData {
	id = 177
	rect = (84, 97, 114, 127)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 178
	rect = (232, 97, 262, 127)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 179
	rect = (380, 97, 410, 127)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 180
	rect = (528, 97, 558, 127)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 181
	rect = (84, 225, 114, 255)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 182
	rect = (232, 225, 262, 255)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 183
	rect = (380, 225, 410, 255)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 184
	rect = (528, 225, 558, 255)
	delay_color = (144, 144, 144)
}

//	Ke
ShotData {
	id = 185
	rect = (39, 39, 54, 54)
	delay_color = (255, 32, 32)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 186
	rect = (187, 39, 202, 54)
	delay_color = (255, 144, 32)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 187
	rect = (335, 39, 350, 54)
	delay_color = (255, 255, 32)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 188
	rect = (483, 39, 498, 54)
	delay_color = (32, 255, 32)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 189
	rect = (39, 167, 54, 182)
	delay_color = (32, 255, 255)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 190
	rect = (187, 167, 202, 182)
	delay_color = (32, 32, 255)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 191
	rect = (335, 167, 350, 182)
	delay_color = (255, 32, 255)
	angular_velocity = rand(2, 3)
}
ShotData {
	id = 192
	rect = (483, 167, 498, 182)
	delay_color = (144, 144, 144)
	angular_velocity = rand(2, 3)
}

//	e
ShotData {
	id = 193
	render = ADD
	delay_color = (255, 32, 32)
	AnimationData {
		animation_data = (3, 60, 22, 84, 46)
		animation_data = (3, 60, 47, 84, 71)
		animation_data = (3, 60, 72, 84, 96)
	}
}
ShotData {
	id = 194
	render = ADD
	delay_color = (255, 144, 32)
	AnimationData {
		animation_data = (3, 208, 22, 232, 46)
		animation_data = (3, 208, 47, 232, 71)
		animation_data = (3, 208, 72, 232, 96)
	}
}
ShotData {
	id = 195
	render = ADD
	delay_color = (255, 255, 32)
	AnimationData {
		animation_data = (3, 356, 22, 380, 46)
		animation_data = (3, 356, 47, 380, 71)
		animation_data = (3, 356, 72, 380, 96)
	}
}
ShotData {
	id = 196
	render = ADD
	delay_color = (32, 255, 32)
	AnimationData {
		animation_data = (3, 504, 22, 528, 46)
		animation_data = (3, 504, 47, 528, 71)
		animation_data = (3, 504, 72, 528, 96)
	}
}
ShotData {
	id = 197
	render = ADD
	delay_color = (32, 255, 255)
	AnimationData {
		animation_data = (3, 60, 150, 84, 174)
		animation_data = (3, 60, 175, 84, 199)
		animation_data = (3, 60, 200, 84, 224)
	}
}
ShotData {
	id = 198
	render = ADD
	delay_color = (32, 32, 255)
	AnimationData {
		animation_data = (3, 208, 150, 232, 174)
		animation_data = (3, 208, 175, 232, 199)
		animation_data = (3, 208, 200, 232, 224)
	}
}
ShotData {
	id = 199
	render = ADD
	delay_color = (255, 32, 255)
	AnimationData {
		animation_data = (3, 356, 150, 380, 174)
		animation_data = (3, 356, 175, 380, 199)
		animation_data = (3, 356, 200, 380, 224)
	}
}
ShotData {
	id = 200
	render = ADD
	delay_color = (144, 144, 144)
	AnimationData {
		animation_data = (3, 504, 150, 528, 174)
		animation_data = (3, 504, 175, 528, 199)
		animation_data = (3, 504, 200, 528, 224)
	}
}

//	e
ShotData {
	id = 201
	render = ADD
	rect = (85, 64, 115, 94)
	delay_color = (255, 32, 32)
}
ShotData {
	id = 202
	render = ADD
	rect = (233, 64, 263, 94)
	delay_color = (255, 144, 32)
}
ShotData {
	id = 203
	render = ADD
	rect = (381, 64, 411, 94)
	delay_color = (255, 255, 32)
}
ShotData {
	id = 204
	render = ADD
	rect = (529, 64, 559, 94)
	delay_color = (32, 255, 32)
}
ShotData {
	id = 205
	render = ADD
	rect = (85, 192, 115, 222)
	delay_color = (32, 255, 255)
}
ShotData {
	id = 206
	render = ADD
	rect = (233, 192, 263, 222)
	delay_color = (32, 32, 255)
}
ShotData {
	id = 207
	render = ADD
	rect = (381, 192, 411, 222)
	delay_color = (255, 32, 255)
}
ShotData {
	id = 208
	render = ADD
	rect = (529, 192, 559, 222)
	delay_color = (144, 144, 144)
}

//	ԉe
ShotData {
	id = 209
	render = ADD
	delay_color = (255, 32, 32)
	AnimationData {
		animation_data = (5, 593, 1, 613, 29)
		animation_data = (5, 593, 30, 613, 58)
		animation_data = (5, 593, 59, 613, 87)
	}
}

//	e
ShotData {
	id = 210
	render = ADD
	delay_color = (32, 32, 255)
	AnimationData {
		animation_data = (5, 593, 89, 613, 117)
		animation_data = (5, 593, 118, 613, 146)
		animation_data = (5, 593, 147, 613, 175)
	}
}