#e
#Title[uWbNiCtv]
#Text[͔CɃiCt΂T]
#PlayLevel[Extra]
#BGM[.\BGM\th06_11.wav]
#Image[script\img\WbNiCt.png]
#ScriptVersion[2]

script_enemy_main {
    let imgBoss   =GetCurrentScriptDirectory~".\img\Sakuya.png";
    let frame     =  0;
    let frame2 = 0;
    let angle = 90;
    let angle2 = 90;
    let shootSE = GetCurrentScriptDirectory~".\SE\shoot13.wav";
    let cutin = GetCurrentScriptDirectory~".\img\cutSakuya.png";

    

  //̓t[𐔂Ă܂B
  let BossY = GetClipMinY + 120;
  //ɂ͓G̓oʒuYĂB
  let MoveF = 180;
  //ɂ͉t[Ɉړ邩ĂB
  
  function Qif (YesR,NoR,Quest) {
  //Qif(̕ԓ,s̕ԓ,)
  if (Quest) {return(YesR)}else{return(NoR)}
  }
   
    @Initialize {
       SetLife(500);
        SetDamageRate(20,0);//_[W10%ɐݒ
         SetScore(4500000);//XyJ[h{[iX30000ɐݒ
        SetTimer(60);//Ԑ60bɐݒ
        LoadGraphic(imgBoss);
        SetTexture(imgBoss);
	SetInvincibility(30);//G30t[Gɂ
        SetGraphicRect(0, 0, 44, 86);
        CutIn(KOUMA,"uvWbNiCtv",cutin,0,0,256,256);//XyJ[h\
    }

    @MainLoop {
frame++;
frame2++;
        SetCollisionA(GetX, GetY, 24);
        SetCollisionB(GetX, GetY, 24);
  if((frame2-60)%MoveF==0&&MoveF!=0){
  SetMovePosition02(GetX()+(Qif(1,-1,GetX<=GetPlayerX)*rand(40,60)),rand(BossY-40,BossY+40),60);
  }
if(OnBomb){
           SetDamageRate(0,0);}
else {SetDamageRate(20,0);}
 if (frame==50){  
PlaySE(shootSE);
loop(45){
CreateShot01(GetX(),GetY(),2,angle,PURPLE32,0);
CreateShot01(GetX(),GetY(),2,angle-6,BLUE32,0);
SetShotDirectionType(PLAYER);
CreateShot01(GetX(),GetY(),1,angle2,GREEN32,0);
CreateShot01(GetX(),GetY(),4,angle2-7,RED02,0);
angle2 += 8;
angle += 8;}
frame=0;
 }
	}

    @DrawLoop {
        DrawGraphic(GetX, GetY);
    }

    @Finalize {
        DeleteGraphic(imgBoss);
	DeleteSE(shootSE);
	loop(42){CreateItem(ITEM_SCORE,GetX()+rand(-70,70),GetY()+rand(-70,70));}
    }
}
