#UserShotData
	
	ShotImage = ".\img\heart.png"
	
	//Ch̖߂̒e(sN)
	ShotData{id = 1    rect = (0,0,30,30)    render = ADD   delay_color = (255,128,0)}
	//CḧÂ߂̒e()
	ShotData{id = 2    rect = (31,0,61,30)    render = ADD   delay_color = (255,0,255)}
	//GS̗΂̒e()
	ShotData{id = 3    rect = (62,0,92,30)    render = ALPHA   delay_color = (0,255,255)}
	//GS̐̒e()
	ShotData{id = 4    rect = (93,0,123,30)    render = ALPHA   delay_color = (0,0,255)}