#PlayerShotData

ShotImage = ".\shot_core.png"

ShotData
{
	id = 1 //ID
	rect = (0,0,16,32) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 2 //ID
	rect = (16,1,32,16) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = 0 //摜̉]x
}

ShotData
{
	id = 3 //ID
	rect = (0,0,16,32) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = 0 //摜̉]x
}