//f[^ւ̃pX
	let csd		=GetCurrentScriptDirectory;

	let imgback	=csd~"img\back.png";
	let imgEffect	= csd ~ ".\img\effect.png";

	let seExplo1	= csd ~ "se\don05.wav";
	let seShot4	= csd ~ "se\shot02.wav";

	let cenX	=GetCenterX;
	let cenY	=GetCenterY;
	let minX	=GetClipMinX;
	let maxX	=GetClipMaxX;
	let minY	=GetClipMinY;
	let maxY	=GetClipMaxY;


//[h
	sub Load {
		LoadGraphic(imgEffect);
		LoadGraphic(imgback);

		LoadSE(seShot4);
		LoadSE(seExplo1);
	}


//j
	sub Delete {
		DeleteGraphic(imgEffect);
		DeleteGraphic(imgback);

		DeleteSE(seShot4);
		DeleteSE(seExplo1);
	}

//ҋ@
	function wait(let n){loop(n){yield;}}
	function waitzero{while(GetEnemyNum!=0){yield;}}