#PlayerShotData

ShotImage = ".\img\ParseeShot.png"

ShotData
{
	id = 1 //E
	rect = (5,4,17,25) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}
ShotData
{
	id = 2 //Ί{
	rect = (6,35,44,73) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-6,6) //摜̉]x
}
ShotData
{
	id = 3 //Ίڋ
	rect = (15,93,35,103) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}
ShotData
{
	id = 4 //V
	rect = (45,13,65,33) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}
ShotData
{
	id = 5 //
	rect = (59,48,67,76) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}
ShotData
{
	id = 6 //
	rect = (58,83,66,106) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
ShotData
{
	id = 7 //n[g
	rect = (84,32,108,56) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x

}
ShotData
{
	id = 8 //
	rect = (15,82,35,92) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x

}
ShotData
{
	id = 9 //
	rect = (15,104,35,114) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x

}
ShotData
{
	id = 10 //
	rect = (137,12,162,64) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}
ShotData
{
	id = 11 //Es
	rect = (193,24,212,61) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}
ShotData
{
	id = 12 //s
	rect = (238,24,262,61) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(0,0) //摜̉]x
}