//px`FbNt@NV============================================
function func_ChAngle(angle) {
	if(angle >= 360) { angle -=360; }
	else if(angle < 0) { angle +=360; }
	return angle;
}

//EFCgt@NV=============================================================
function wait(time) {
	if(time <= 0){ return; }
	loop(time){ yield; }
}

//XyIuWFNg̏pt@NV=========================================
function func_InitEffect(texture, vertNum, layer){
	let obj = Obj_Create(OBJ_SPELL);
	ObjEffect_SetTexture(obj, texture);
	ObjEffect_SetRenderState(obj, ADD);
	ObjEffect_SetPrimitiveType(obj, PRIMITIVE_TRIANGLESTRIP);
	ObjEffect_CreateVertex(obj, vertNum);
	Obj_SetSpeed(obj,0);
	ObjEffect_SetLayer(obj, layer);
	Obj_SetAutoDelete(obj,false);

	return obj;
}