#PlayerShotData

ShotImage = ".\img\UtsuhoShot.png"

ShotData
{
	id = 1 //j
	rect = (42,59,53,70) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 2 //OԊj
	rect = (42,19,64,41) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 30 //1
	rect = (16,60,24,68) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 31 //2
	rect = (44,82,54,92) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 32 //3
	rect = (44,101,56,114) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 33 //4
	rect = (42,122,59,138) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 34 //5
	rect = (38,149,64,170) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 35 //6
	rect = (37,187,66,215) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 36 //7
	rect = (38,222,70,253) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 37 //8
	rect = (39,261,74,295) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 38 //8
	rect = (39,261,74,295) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 40 //qj1
	rect = (149,187,157,195) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}
ShotData
{
	id = 41 //qj2
	rect = (114,181,135,202) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}

ShotData
{
	id = 6 //Xyp
	rect = (75,0,246,165) //`挳`
	render = ADD //`@
	alpha=255
	angular_velocity = rand(-1,1) //摜̉]x
}