//==============================================================================
//	[U[`e
//==============================================================================
//@[U[`e摜
//------------------------------------------------------------------------------
#UserShotData
ShotImage = ".\..\img\shot_all.png"

//==============================================================================
//@WFeiォ珇ɐԞ򉩗ΐj
//==============================================================================
//------------------------------------------------------------------------------
//@eij
//------------------------------------------------------------------------------
ShotData{
	id = 1
	rect = ( 0, 318, 19, 338 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 2
	rect = ( 20, 318, 39, 338 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = -3
}
ShotData{
	id = 3
	rect = ( 40, 318, 59, 338 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 4
	rect = ( 60, 318, 79, 338 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 5
	rect = ( 80, 318, 99, 338 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 6
	rect = ( 100, 318, 119, 338 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 7
	rect = ( 120, 318, 139, 338 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 8
	rect = ( 140, 318, 159, 338 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}

//------------------------------------------------------------------------------
//@eijZp
//------------------------------------------------------------------------------
ShotData{
	id = 9
	render = ADD
	rect = ( 0, 318, 19, 338 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 10
	render = ADD
	rect = ( 20, 318, 39, 338 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = -3
}
ShotData{
	id = 11
	render = ADD
	rect = ( 40, 318, 59, 338 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 12
	render = ADD
	rect = ( 60, 318, 79, 338 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = -3
}
ShotData{
	id = 13
	render = ADD
	rect = ( 80, 318, 99, 338 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 14
	render = ADD
	rect = ( 100, 318, 119, 338 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 15
	render = ADD
	rect = ( 120, 318, 139, 338 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 16
	render = ADD
	rect = ( 140, 318, 159, 338 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}

//------------------------------------------------------------------------------
//@eij
//------------------------------------------------------------------------------
ShotData{
	id = 17
	rect = ( 0, 338, 32, 370 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 18
	rect = ( 32, 338, 64, 370 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = 2
}
ShotData{
	id = 19
	rect = ( 64, 338, 96, 370 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = 2
}
ShotData{
	id = 20
	rect = ( 96, 338, 128, 370 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = 2
}
ShotData{
	id = 21
	rect = ( 128, 338, 160, 370 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = 2
}
ShotData{
	id = 22
	rect = ( 160, 338, 192, 370 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 23
	rect = ( 192, 338, 224, 370 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 24
	rect = ( 225, 339, 256, 370 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2
}

//------------------------------------------------------------------------------
//@eijZp
//------------------------------------------------------------------------------
ShotData{
	id = 25
	render = ADD
	rect = ( 0, 338, 32, 370 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 26
	render = ADD
	rect = ( 32, 338, 64, 370 )
	delay_color = ( 255, 127, 63 )
	angular_velocity = 2
}
ShotData{
	id = 27
	render = ADD
	rect = ( 64, 338, 96, 370 )
	delay_color = ( 255, 255, 63 )
	angular_velocity = 2
}
ShotData{
	id = 28
	render = ADD
	rect = ( 96, 338, 128, 370 )
	delay_color = ( 63, 255, 63 )
	angular_velocity = 2
}
ShotData{
	id = 29
	render = ADD
	rect = ( 128, 338, 160, 370 )
	delay_color = ( 63, 255, 255 )
	angular_velocity = 2
}
ShotData{
	id = 30
	render = ADD
	rect = ( 160, 338, 192, 370 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 31
	render = ADD
	rect = ( 192, 338, 224, 370 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 32
	render = ADD
	rect = ( 225, 339, 256, 370 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2
}

//------------------------------------------------------------------------------
//@iZ`pEPFW{Fj
//------------------------------------------------------------------------------
ShotData{
	id = 33
	rect = ( 1, 431, 25, 459 )
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 34
	rect = ( 27, 431, 51, 459 )
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 35
	rect = ( 53, 431, 77, 459 )
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 36
	rect = ( 79, 431, 103, 459 )
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 37
	rect = ( 105, 431, 129, 459 )
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 38
	rect = ( 131, 431, 155, 459 )
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 39
	rect = ( 157, 431, 181, 459 )
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 40
	rect = ( 183, 431, 207, 459 )
	delay_color = ( 255, 255, 255 )
}
ShotData{
	id = 41
	rect = ( 209, 431, 233, 459 )
	delay_color = ( 255, 63, 63 )
}

//------------------------------------------------------------------------------
//@]eij
//------------------------------------------------------------------------------
ShotData{
	id = 42
	rect = ( 384, 186, 403, 206 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 43
	rect = ( 404, 186, 423, 206 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 44
	rect = ( 424, 186, 443, 206 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 45
	rect = ( 444, 186, 463, 206 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}

//------------------------------------------------------------------------------
//@]eijZp
//------------------------------------------------------------------------------
ShotData{
	id = 46
	render = ADD
	rect = ( 384, 186, 403, 206 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = -3
}
ShotData{
	id = 47
	render = ADD
	rect = ( 404, 186, 423, 206 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = -3
}
ShotData{
	id = 48
	render = ADD
	rect = ( 424, 186, 443, 206 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = -3
}
ShotData{
	id = 49
	render = ADD
	rect = ( 444, 186, 463, 206 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = -3
}

//------------------------------------------------------------------------------
//@]eij
//------------------------------------------------------------------------------
ShotData{
	id = 50
	rect = ( 384, 206, 416, 238 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2
}
ShotData{
	id = 51
	rect = ( 416, 206, 448, 238 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 52
	rect = ( 448, 206, 480, 238 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 53
	rect = ( 480, 206, 512, 238 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}

//------------------------------------------------------------------------------
//@]eijZp
//------------------------------------------------------------------------------
ShotData{
	id = 54
	render = ADD
	rect = ( 384, 206, 416, 238 )
	delay_color = ( 255, 255, 255 )
	angular_velocity = 2
}
ShotData{
	id = 55
	render = ADD
	rect = ( 416, 206, 448, 238 )
	delay_color = ( 255, 63, 63 )
	angular_velocity = 2
}
ShotData{
	id = 56
	render = ADD
	rect = ( 448, 206, 480, 238 )
	delay_color = ( 255, 63, 255 )
	angular_velocity = 2
}
ShotData{
	id = 57
	render = ADD
	rect = ( 480, 206, 512, 238 )
	delay_color = ( 63, 63, 255 )
	angular_velocity = 2
}

//------------------------------------------------------------------------------
//@ؒeiZ`pj([U[p)
//------------------------------------------------------------------------------
ShotData{
	id = 58
	rect = ( 0, 493, 17, 508 )
	render = ADD
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 59
	rect = ( 18, 493, 35, 508 )
	render = ADD
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 60
	rect = ( 36, 493, 53, 508 )
	render = ADD
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 61
	rect = ( 54, 493, 71, 508 )
	render = ADD
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 62
	rect = ( 72, 493, 89, 508 )
	render = ADD
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 63
	rect = ( 90, 493, 107, 508 )
	render = ADD
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 64
	rect = ( 108, 493, 125, 508 )
	render = ADD
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 65
	rect = ( 126, 493, 143, 508 )
	render = ADD
	delay_color = ( 255, 255, 255 )
}