script_enemy_main{
        let csd = GetCurrentScriptDirectory;
	let Enemy=csd~"img\dot-kaze-ti.png";
        let shotData = csd ~ "data_usershot.txt";
        let gx = GetX;
        let gy = GetY;
        let gspeed = GetSpeed;
        let gangle = GetAngle;
        let arg = GetArgument;
        let se1 = csd~ "bgm\tm2_swing002.wav";
        let se2 = csd~ "bgm\tm2_coin000.wav";
        let se3 = csd~ "bgm\tm2_alchemist000.wav";
    let dif = GetCommonData("Dif");
	@Initialize
	{
            if(GetPlayerType == REIMU_A){SetLife(30);}
            else{SetLife(30);}
            SetDamageRate(100,100);
            LoadGraphic(Enemy);
            
            LoadUserShotData(shotData);
		SetGraphicRect(130,60,160,100);	
       /*  SetMovePosition03(GetClipMinX,GetY,0); */ 
          SetInvincibility(30);
          LoadSE(se1);LoadSE(se2);LoadSE(se3);
               Main;
	}
	
	@MainLoop{
               SetCollisionA(GetX(),GetY(),24);
		SetCollisionB(GetX(),GetY(),12);
		yield;
	}
	
       	@DrawLoop{
               SetTexture(Enemy);
		DrawGraphic(GetX,GetY);
	}

	@Finalize{ 
         if(!BeVanished){
             AddScore(100);
         loop(12){ 
             CreateItem(ITEM_SCORE,GetX+offsetX(32,rand(-180,180)),GetY+offsetY(32,rand(-180,180)));
             }
          }
	}

         task Main{
             yield; 
       if(dif == 1){Move; 
        Shot;}
    else if(dif == 2){Move2; 
        Shot2;}
       Angle;
     }

     task Angle{
       ascent(a in 0..3600){
         SetGraphicAngle(0,0,6*a);
           wait(2);
           } 
        }

     task Shot{
      wait(120);
          let color = 83;
          let delay = 0;
       loop{
        loop(3){
          let v = rand(0.5,1.5);
          let base = GetAngleToPlayer+rand(-8,8);
          let x = GetX;
          let y = GetY;
          CreateShot01(x,y,v,base,color,delay);
          }
         PlaySE(se1);
          wait(359);
         }
      }
      
  task Shot2{
      wait(120);
          let color = 75;
          let delay = 10;
       loop{
        ascent(a in 0..8){
          let v = 2;
          let base = 45*a;
          let x = GetX;
          let y = GetY;
          CreateShot01(x,y,v,base,color,delay);
          }
         PlaySE(se1);
          wait(60);
         }
      }    

     task Move{
           SetSpeed(gspeed);
           SetAngle(gangle);
       wait(900);
       VanishEnemy;   
      } 

  task Move2{
           SetSpeed(gspeed*2);
           SetAngle(gangle);
       wait(450);
       VanishEnemy;   
      } 

     function offsetX(radius,angle){
           return radius * cos(angle);
     }

        function offsetY(radius,angle){
            return radius * sin(angle);
     }           

       function move(f){
          SetMovePosition02(rand(GetClipMinX+60,GetClipMaxX-60),GetY+rand(-20,20),f);
     }
            
        function sc(r,g,b){
             SetShotColor(r,g,b);
     }

       sub setGraphicStop  { SetGraphicRect( 40,  20, 80, 100); }

       function wait(w){
                loop(w){yield;}
       }
}
}