script_enemy_main{
        let csd = GetCurrentScriptDirectory;
	let Enemy=csd~"img\dot-kaze-ti.png";
        let shotData = csd ~ "data_usershot.txt";
        let gx = GetX;
        let gy = GetY;
        let gspeed = GetSpeed;
        let gangle = GetAngle;
        let arg = GetArgument;
        let se1 = csd~ "bgm\tm2_gun002.wav";
        let se2 = csd~ "bgm\tm2_coin000.wav";
        let se3 = csd~ "bgm\tm2_alchemist000.wav";
   let dif = GetCommonData("Dif");
	@Initialize
	{
            if(GetPlayerType == REIMU_A){SetLife(60);}
            else{SetLife(30);}
            SetDamageRate(100,100);
            LoadGraphic(Enemy);
            
            LoadUserShotData(shotData);
		SetGraphicRect(70,60,90,100);	
       /*  SetMovePosition03(GetClipMinX,GetY,0); */ 
          SetInvincibility(30);
          LoadSE(se1);LoadSE(se2);LoadSE(se3);
               Main;
	}
	
	@MainLoop{
               SetCollisionA(GetX(),GetY(),12);
		SetCollisionB(GetX(),GetY(),12);
		yield;
	}
	
       	@DrawLoop{
               SetTexture(Enemy);
		DrawGraphic(GetX,GetY);
	}

	@Finalize{ 
         if(!BeVanished){
             AddScore(100);
         loop(12){ 
             CreateItem(ITEM_SCORE,GetX+offsetX(32,rand(-180,180)),GetY+offsetY(32,rand(-180,180)));
             }
          }
	}

         task Main{
             yield; 
       Move; 
        if(dif == 1){Shot;}
       else if(dif == 2){Shot2;}
     }

     task Shot{
          let v = 3;
          let color = 109;
          let delay = 0;
       loop{
         ascent(a in 0..3){
          let base = GetAngleToPlayer;
          let x = GetX;
          let y = GetY;
          let angle = base + 120*a;
          CreateShot01(x,y,5,angle,51,delay);
        ascent(b in 0..5){
          CreateShot01(x,y,v-2,angle+5*(b+3),color+1,delay);
           }
         descent(b in 0..5){
          CreateShot01(x,y,v-2,angle-5*(b+3),color+1,delay);
           }
          }
         PlaySE(se1);
          wait(15);
         }
      }
        
    task Shot2{
     let yv = 2;let color = 43;
    let delay = 20;
      loop{
      let x = GetX; let y = GetY;
     ascent(a in 0..9){
       let xv =  1.5*(a-4);
      CreateShot11(x,y,xv,yv,color,delay);
     CreateShot11(x,y,xv,-yv,color,delay);
         }
     PlaySE(se1);
     wait(10);
           }
      }

     task Move{
           SetSpeed(gspeed);
           SetAngle(gangle);
       wait(180);
       VanishEnemy;   
      } 

     function offsetX(radius,angle){
           return radius * cos(angle);
     }

        function offsetY(radius,angle){
            return radius * sin(angle);
     }           

       function move(f){
          SetMovePosition02(rand(GetClipMinX+60,GetClipMaxX-60),GetY+rand(-20,20),f);
     }
            
        function sc(r,g,b){
             SetShotColor(r,g,b);
     }

       sub setGraphicStop  { SetGraphicRect( 40,  20, 80, 100); }

       function wait(w){
                loop(w){yield;}
       }
}
}