script_enemy_main
{//Enemy01
	let count=0;
	let cx=GetCenterX();//STGV[̒SxW擾
	let imgzako_yousei=GetCurrentScriptDirectory~"img\zako_yousei.png";
	let imgAngle=0;
	let shotAngle=0;
	@Initialize
	{
		SetLife(180);//Ct1500ɐݒ
 		LoadGraphic(imgzako_yousei);
		SetGraphicRect(1,65,32,96);//`挳`ݒ	
		SetMovePosition02(cx+0,60,60);//W(cx,60)60t[Ĉړ
	}
	
	@MainLoop
	{
		if(count%18==0)
		{
			let tAngle=0;
			loop(8)
			{
				CreateShot01(GetX(),GetY(),3,shotAngle+tAngle,BLUE23,10);
				CreateShot01(GetX(),GetY(),3,-shotAngle+tAngle,BLUE23,10);
				tAngle+=45;
			}
			shotAngle+=1;
		}
	
		if(count%120==0)
		{
			let tAngle=0;
			loop(18)
			{
				CreateShot02(GetX(),GetY(),15,GetAngleToPlayer()+tAngle,-0.5,1,PURPLE02,30);
				tAngle+=20;
			}
		}
	
		if(count%720==0&&count<4000)
		{
			if(GetX>=cx)
				{
				SetMovePosition02(GetX-100,100,270);
				}
			if(GetX<cx)
				{
				SetMovePosition02(GetX+100,100,270);
				}
		}
		if(count%720==360&&count<4000)
		{
			if(GetX>=cx)
				{
				SetMovePosition02(GetX+50,100,270);
				}
			if(GetX<cx)
				{
				SetMovePosition02(GetX-50,100,270);
				}
		}
		if(count==1200)
		{
			SetLife(0);
		}

		SetCollisionA(GetX(),GetY(),24);//蔻(e)o^
		SetCollisionB(GetX(),GetY(),24);//蔻(̓)o^
		count++;
	}
	
	@Finalize
	{//ǂ݂񂾃t@C폜
		if(GetY<464)
			{
			loop(6)
				{
				CreateItem(ITEM_SCORE,GetX+rand(-100,100),GetY+rand(20,100));
				}
			}
	}
	
	@DrawLoop
	{//`
		SetTexture(imgzako_yousei);
		if(GetSpeedX()==0){SetGraphicRect(1,65,32,96);}
		else if(GetSpeedX()>0){SetGraphicRect(190,97,222,128);}
		else if(GetSpeedX()<0){SetGraphicRect(33,97,64,128);}
		
		
		DrawGraphic(GetX(),GetY());
	}
}