script_enemy_main
{
	let usershot=GetCurrentScriptDirectory~".\data_usershot.txt";
	#include_function".\lib_usershot.txt";

	@Initialize
	{
		SetX(0);
		SetY(0);
		SetLife(1);
		LoadUserShotData(usershot);
		TMain;
	}
	@MainLoop{yield;}
	task TMain{yield;VanishEnemy();}
}



