#PlayerShotData

//ShotImage = "shot.png"
ShotImage = ".\img\shot_reimu.png"

//左、上、右、下
//メインショット
ShotData
{
	id = 1
	rect = ( 104, 8, 135, 39 )
	render = ALPHA
	alpha = 192
	delay_color = ( 255, 200, 96 )
	angular_velocity = 6
}

//サブショット高速
ShotData
{
	id = 2
	rect = ( 56, 8, 87, 39 )
	render = ALPHA
	alpha = 192
	delay_color = ( 255, 255, 255 )
	angular_velocity = -6
}

//サブショット低速
ShotData
{
	id = 3
	rect = ( 1, 1, 48, 48 )
	render = ALPHA
	alpha = 192
	delay_color = ( 255, 64, 64 )
	angular_velocity = -6
}
