#PlayerShotData

//ShotImage = "shot.png"
ShotImage = ".\img\shot_reimu.png"

//左、上、右、下
//メインショット
ShotData
{
	id = 1
	rect = ( 104, 8, 135, 39 )
	render = ALPHA
	alpha = 192
	delay_color = ( 255, 200, 96 )
	angular_velocity = 6
}

//サブショット高速
ShotData
{
	id = 2
	rect = ( 323, 3, 333, 51 )
	render = ADD
	alpha = 255
	delay_color = ( 255, 255, 255 )
}

//サブショット低速
ShotData
{
	id = 3
	rect = ( 345, 4, 403, 89 )
	render = ADD
	alpha = 80
	delay_color = ( 255, 64, 64 )
}

//サブショット低速(0.83)
ShotData
{
	id = 4
	rect = ( 349, 94, 398, 173 )
	render = ADD
	alpha = 80
	delay_color = ( 255, 64, 64 )
}

//サブショット低速(0.67)
ShotData
{
	id = 5
	rect = ( 355, 183, 393, 256 )
	render = ADD
	alpha = 80
	delay_color = ( 255, 64, 64 )
}

//サブショット低速(0.5)
ShotData
{
	id = 6
	rect = ( 359, 273, 389, 340 )
	render = ADD
	alpha = 80
	delay_color = ( 255, 64, 64 )
}
