#PlayerShotData

//ShotImage = "shot.png"
ShotImage = ".\img\shot_marisa.png"

//左、上、右、下
//メインショット
ShotData
{
	id = 1
	rect = ( 1, 1, 16, 31 )
	render = ALPHA
	alpha = 224
	delay_color = ( 128, 192, 255 )
}

//サブショット高速(0.6)
ShotData
{
	id = 2
	rect = ( 102, 32, 121, 53 )
	render = ALPHA
	alpha = 255
	delay_color = ( 128, 255, 128 )
}

//サブショット高速(0.67)
ShotData
{
	id = 3
	rect = ( 69, 32, 91, 56 )
	render = ALPHA
	alpha = 255
	delay_color = ( 128, 255, 128 )
}

//サブショット高速(0.83)
ShotData
{
	id = 4
	rect = ( 34, 32, 62, 62 )
	render = ALPHA
	alpha = 255
	delay_color = ( 128, 255, 128 )
}

//サブショット高速(1.0)
ShotData
{
	id = 5
	rect = ( 0, 32, 32, 64 )
	render = ALPHA
	alpha = 255
	delay_color = ( 128, 255, 128 )
}

//サブショット低速(0.6)
ShotData
{
	id = 6
	rect = ( 147, 71, 175, 124 )
	render = ALPHA
	alpha = 255
	delay_color = ( 192, 255, 255 )
}

//サブショット低速(0.67)
ShotData
{
	id = 7
	rect = ( 102, 73, 130, 130 )
	render = ALPHA
	alpha = 255
	delay_color = ( 192, 255, 255 )
}

//サブショット低速(0.83)
ShotData
{
	id = 8
	rect = ( 51, 73, 86, 144 )
	render = ALPHA
	alpha = 255
	delay_color = ( 192, 255, 255 )
}

//サブショット低速(1.0)
ShotData
{
	id = 9
	rect = ( 1, 73, 42, 155 )
	render = ALPHA
	alpha = 255
	delay_color = ( 192, 255, 255 )
}

//マジックミサイル爆発
ShotData{
	id = 10
	alpha = 0
	rect = ( 448, 448, 512, 512 )
	render = ALPHA
	delay_color = ( 0, 0, 0 )
}

//マジックナパーム爆発
ShotData{
	id = 11
	alpha = 0
	rect = ( 416, 416, 512, 512 )
	render = ALPHA
	delay_color = ( 0, 0, 0 )
}
