#PlayerShotData

//ShotImage = "shot.png"
ShotImage = ".\img\shot_marisa.png"

//左、上、右、下
//メインショット
ShotData
{
	id = 1
	rect = ( 1, 1, 16, 31 )
	render = ALPHA
	alpha = 224
	delay_color = ( 128, 192, 255 )
}

//サブレーザー高速
ShotData
{
	id = 2
	rect = ( 1, 161, 33, 181 )
	render = ALPHA
	alpha = 128
	delay_color = ( 255, 128, 128 )
}

//サブレーザー低速
ShotData
{
	id = 3
	rect = ( 1, 161, 33, 181 )
	render = ADD
	alpha = 128
	delay_color = ( 255, 128, 128 )
}
