#include_function".\GameData\StageData\StageEx1_BG.txt";
//unseenarea1_standby=true;

function StageEx1
{
	let enemycurrent=GetCurrentScriptDirectory~".\GameData\EnemyData\";
//	StageEx1_Const(STAGEBG_INIT);
	
	test;
	
//	Result;
	
//	StageEx1_Const(STAGEBG_DEST);
	
	yield;
	
	function test
	{
		loop{yield;}
	}
	
	function Part1
	{

	}
	
}
