
function Result
{
	WhiteOut;
	wait(50);
	SetPlayerX(cenX);
	SetPlayerY(maxY-80);
	itemrate_num=1;
	task WhiteOut
	{
		loop(8)
		{
			WhiteOut;
			wait(2);
		}
		task WhiteOut
		{
			let obj=SetEffectObject(tex[TEX_WHITE],7);
			SetEffectObjectRect(obj,0,0,320,240);
			ObjEffect_SetRenderState(obj,ADD);
			Obj_SetPosition(obj,cenX,cenY);
			
			let count=0;
			let scale=1;
			let alpha=16;
			while(alpha>2)
			{
				ObjEffect_SetScale(obj,scale,scale);
				ascent(a in 0..4)
				{
					ObjEffect_SetVertexColor(obj,a,alpha,255,255,255);
				}
				if(count>40){alpha-=10;}
				else if(alpha<250){alpha+=2;}
				scale+=0.2;
				count++;
				yield;
			}
			Obj_Delete(obj);
		}
	}
}