/*************************
  ݒpt@C
*************************/



/*** Փxݒ@F@Easy=0, Normal=1, Hard=2, Lunatic=3 ***/
let DIFFICULTLY = 1;






/*** xg[̐F ***/
/*** =1, =2, F=3, =4, F=5, =6, =7 ***/

//---  ԃxg[
let TMP_BENTLER_RED   = 1;
//---  xg[
let TMP_BENTLER_BLUE  = 6;
//---  ΃xg[
let TMP_BENTLER_GREEN = 4;




/*************************
  ݒ肱܂
*************************/





if (DIFFICULTLY != d_EASY && DIFFICULTLY != d_NORM && DIFFICULTLY != d_HARD && DIFFICULTLY != d_LUNA)
	{ DIFFICULTLY = d_NORM; }

SetCommonData("DIFFICULTLY", DIFFICULTLY);

TMP_BENTLER_RED = trunc(TMP_BENTLER_RED);
TMP_BENTLER_BLUE = trunc(TMP_BENTLER_BLUE);
TMP_BENTLER_GREEN = trunc(TMP_BENTLER_GREEN);

SetCommonData("TMP_BENTLER_RED", TMP_BENTLER_RED);
SetCommonData("TMP_BENTLER_BLUE", TMP_BENTLER_BLUE);
SetCommonData("TMP_BENTLER_GREEN", TMP_BENTLER_GREEN);
