//t@C̗񋓁Aʊ֐Ƃ

#include_function ".\lib\lib_common.txt"

let imgPSTAR	= GetCurrentScriptDirectory ~ "/img/point_star.png";
let imgBEN	= GetCurrentScriptDirectory ~ "/img/bentora.png";
let imgNUM	= GetCurrentScriptDirectory ~ "/img/number.png";
let imgUFO	= GetCurrentScriptDirectory ~ "/img/UFO.png";
let imgUCIR	= GetCurrentScriptDirectory ~ "/img/ufo_circle.png";
let imgITEM	= "img\item.png";
let imgISTAR	= GetCurrentScriptDirectory ~ "/img/item_star.png";
let imgMEJI	= GetCurrentScriptDirectory ~ "/img/ben_meji.png";

let emnFAILY1	= GetCurrentScriptDirectory ~ "/img/faily_ex1.png";
let emnFAILY2	= GetCurrentScriptDirectory ~ "/img/faily_ex2.png";
let emnOTHER	= GetCurrentScriptDirectory ~ "/img/other.png";
let emnNUE	= GetCurrentScriptDirectory ~ "/img/UFG.png";

let sndUFO	= GetCurrentScriptDirectory ~ "/se/mecha05.wav";
let sndBENTLER	= GetCurrentScriptDirectory ~ "/se/cursor36.wav";
let sndDROPITEM	= GetCurrentScriptDirectory ~ "/se/pyoro42.wav";
let sndSHOT	= GetCurrentScriptDirectory ~ "/se/sha01.wav";
let sndEXPLO	= GetCurrentScriptDirectory ~ "/se/bom20_b.wav";
let sndSCORE	= "se\seScore.wav";
let snd1UP	= "se\se1UP.wav";

sub MY_LoadGraphic
{
	LoadGraphic(imgMEJI);
	LoadGraphic(imgUFO);
	LoadGraphic(imgUCIR);
	LoadGraphic(imgISTAR);
	LoadGraphic(imgPSTAR);
	LoadGraphic(imgBEN);
	LoadGraphic(imgNUM);
	LoadGraphic(imgITEM);

	LoadGraphic(emnFAILY1);
	LoadGraphic(emnFAILY2);
	LoadGraphic(emnOTHER);
	LoadGraphic(emnNUE);
}

sub MY_LoadSound
{
	LoadSE(sndUFO);
	LoadSE(sndBENTLER);
	LoadSE(sndDROPITEM);
	LoadSE(sndEXPLO);
	LoadSE(sndSCORE);
	LoadSE(snd1UP);
	LoadSE(sndSHOT);
}
