#e
#Title[uACVNtH[-Easy-v]
#Text[ĂuƂő҂ĂΓȂETv]
#Image[]
#ScriptVersion[2]
	
script_enemy_main
{
	let count;//eoԊu𐧌䂷邽߂̕ϐ;
	let cx;//ϐcxɐ^񒆂̍W;
	@Initialize
	{
		count=0;//eoԊu𐧌䂷邽߂̕ϐ;
		cx=GetCenterX();//ϐcxɐ^񒆂̍W;
		SetLife(560);//G̃Ct1000
		SetDamageRate(10,0);
		SetScore(25000);
		SetTimer(100);
		SetRateScoreSystemEnable(false);
		SetGraphicRect(64,1,127,64);//`挳̋`(64,1)-(127,64)ɐݒ
		LoadGraphic("script\img\ExRumia.png");//script\img\ExRumia.jpgeNX`ɓǂ݂
		SetMovePosition02(cx,60,60);//W(cx,60)60t[ňړ
		CutIn(KOUMA,"uACVNtH[-Easy-v","",0,0,0,0);
		Shot1;
		Shot2;
		Shot3;
	}
		
	@MainLoop
	{
		yield;
		SetCollisionA(GetX(),GetY(),32);//G̍Wɓ蔻o^
		SetCollisionB(GetX(),GetY(),24);//G̍Wɓ蔻(̓p)o^
		count++;//1t[count1
	}
	task Shot1
	{
		SetShotDirectionType(PLAYER);
		loop{
			let angle1=-30;
			loop(6){
			CreateShot01(GetX,GetY,3,angle1,AQUA23,0);
			}
			loop(6){yield;}
		}
	}
	task Shot2
	{
		SetShotDirectionType(PLAYER);
		loop{
			let angle2=30;
			loop(6){
			CreateShot01(GetX,GetY,3,angle2,AQUA23,0);
			}
			loop(6){yield;}
		}
	}
	task Shot3
	{
		SetShotDirectionType(PLAYER);
		loop{
			let angle3=-30;
			while(angle3<=30)
			{
				CreateShot01(GetX,GetY,5,angle3,YELLOW01,0);
				angle3++;
			}
			loop(10){yield;}
		}
	}
	@DrawLoop
	{
		SetTexture("script\img\ExRumia.png");//`挳eNX`ݒ
		DrawGraphic(GetX(),GetY())//G̍WEx[~A`;
	}
	
	@Finalize
	{
		DeleteGraphic("script\img\ExRumia.png");//ǂ݂񂾃eNX`j
		loop(100){
		CreateShot01(GetX,GetY,rand(5,10),rand(-90,90),BLUE31,0);
		}
	}
}
