script_enemy_main
{//Enemy02
	let count=0;
	let sx=GetClipMinX();
	let cx=GetCenterX();//STGV[̒SxW擾
	let bx=GetClipMaxX();
	let imgEnemy="script\ExRumia\img\Enemy.png";
	let imgAngle=0;
	let shotAngle=0;
	let angle=0;
	@Initialize
	{
		SetLife(200);//Ct1500ɐݒ
		SetGraphicRect(1,1,32,32);//`挳`ݒ	
		SetMovePosition01(sx,30,60);//W(cx,60)60t[Ĉړ
                SetScore(1000);
                SetRateScoreSystemEnable(false);
	}
	
	@MainLoop
	{
		if(count%9==0)
		{
			CreateShot01(GetX(),GetY(),rand(2,7),rand(0,360),BLUE02,5);
		}
	
		if(count%12==0&&count<4000)
		{
			SetAngle(0);
			SetSpeed(1);
		}
		if(GetX>=bx)
		{
			VanishEnemy();
		}
		SetCollisionA(GetX(),GetY(),24);//蔻(e)o^
		SetCollisionB(GetX(),GetY(),24);//蔻(̓)o^
		count++;
	}
	
	@Finalize
	{//ǂ݂񂾃t@C폜
		SetShotDirectionType(PLAYER);

		loop(30)
		{
			CreateShot01(GetX,GetY,3,angle,BLUE02,0);
			angle++;
		}
		angle=0;
	}
	
	@DrawLoop
	{//`
		SetTexture(imgEnemy);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0,0,imgAngle);
		DrawGraphic(GetX(),GetY());
		SetRenderState(ADD);
		SetGraphicAngle(0,0,-imgAngle);
		DrawGraphic(GetX(),GetY());
		imgAngle+=4;
		if(imgAngle>360){imgAngle=0;}
	}
}