script_enemy_main
{//Enemy01
	let count=0;
	let sx=GetClipMinX();//STGV[̒SxW擾
	let cx=GetCenterX();
	let bx=GetClipMaxX();
	let imgEnemy="script\ExRumia\img\Enemy.png";
	let imgAngle=0;
	@Initialize
	{
		SetLife(100);//Ct1500ɐݒ
		SetGraphicRect(1,1,32,32);//`挳`ݒ	
		SetMovePosition01(sx,60,60);//W(sx,60)60t[Ĉړ
                SetScore(1000);
                SetRateScoreSystemEnable(false);
	}
	
	@MainLoop
	{
		if(count%9==0)
		{
			SetShotDirectionType(PLAYER);
			loop(8)
			{
				CreateShot01(GetX(),GetY(),rand(7,11),rand(-90,90),BLUE02,30);
			}
		}
	
		if(count%12==0&&count<4000)
		{
			SetAngle(0);
			SetSpeed(1);
		}
		if(GetX>=bx+64)
		{
			VanishEnemy();
		}
		SetCollisionA(GetX(),GetY(),24);//蔻(e)o^
		SetCollisionB(GetX(),GetY(),24);//蔻(̓)o^
		count++;
	}
	
	@Finalize
	{//ǂ݂񂾃t@C폜
		loop(20)
		{
			CreateItem(ITEM_SCORE,cx+rand(-100,100),rand(20,100));
		}
	}
	
	@DrawLoop
	{//`
		SetTexture(imgEnemy);
		SetColor(255,255,255);
		SetRenderState(ALPHA);
		SetGraphicAngle(0,0,imgAngle);
		DrawGraphic(GetX(),GetY());
		SetRenderState(ADD);
		SetGraphicAngle(0,0,-imgAngle);
		DrawGraphic(GetX(),GetY());
		imgAngle+=4;
		if(imgAngle>360){imgAngle=0;}
	}
}