#e
#Title[`mʏ2]
#Text[]
#Image[.]
#BackGround[User]
#Player[FREE]
#ScriptVersion[2]
script_enemy_main {
    let name    = "`mʏ2";
let csd = GetCurrentScriptDirectory;
    let imgBoss =csd ~ "..\lib/dot_cirno.png"; 
    let imgFam  = csd ~ "img\familiar.png";
SetRateScoreSystemEnable(false);
    // ʒu
    let xIni    = GetCenterX;
    let yIni    = GetClipMinY + 128;
	let wIni=60;
    @Initialize {
       LoadUserShotData(GetCurrentScriptDirectory~".\..\img\shot_All.txt");
        SetTimer(40);
        SetLife(3000);
        SetDamageRate(1, 1);
        LoadGraphic(imgBoss);
	InitializeAction();
	SetEnemyMarker(true);
        TMain;
    }

    @MainLoop {
        SetCollisionA(GetX, GetY, 48);
        SetCollisionB(GetX, GetY, 8);
        yield;
    }

    @DrawLoop {
	DrawBossShadow( imgBoss,150,0,0,255);
	DrawBoss( imgBoss );
    }

    @Finalize {
        DeleteGraphic(imgBoss);
    }

    // C^XN
task TMain 
{
	standBy;
	wait(180);
	Trate;
	TMove;
	shot;
	subshot;
}


task Trate
{
	wait(120);
        SetDamageRate(100, 100);
}

task TMove
{
	loop
	{
	wait(120);
	moveToPlayer(rand(40, 60), rand(-30, 30), 30,
                     GetClipMinX + 48, GetClipMinY +  32,
                     GetClipMaxX - 48, GetClipMinY + 128);
	wait(30);
	}
}

sub standBy//ʒu
{
	SetAction(ACT_MOVE, 60);
	SetMovePosition02(xIni, yIni, wIni);
	SetInvincibility(wIni);
	wait(wIni);
}

task shot
{
wait(60);
loop
{
	playershot;
	wait(150);
}
}

task playershot
{
let angle=GetAngleToPlayer;
ascent(let j in 1..8)
{
	ascent(let i in 0..j)
	{
//	CreateShot01(GetX,GetY,3,angle+i*8,54,10);
//	CreateShotFromScript( "shot1",GetX, GetY, 3, angle+i*8, 10, 54);
	CreateShot01ToItem(GetX,GetY,3,angle+i*8,54,10);
	}
wait(5);
angle-=4;
}
}

task subshot
{
loop
{
	ice;
	wait(150);
}
}

task ice
{
	ascent(let j in 0..12)
	{
	let angle=GetAngleToPlayer-30;
	ascent(let i in 0..4)
	{
	//	CreateShot01(GetX,GetY,1+j*0.4,angle+i*20,BLUE02,10);
	//	CreateShotFromScript( "shot1",GetX, GetY, 1+j*0.4, angle+i*20, 10, BLUE02);
		CreateShot01ToItem(GetX,GetY,1+j*0.4,angle+i*20,BLUE02,10);
	}
	wait(5);
	}
}

function moveToPlayer(xMove, yAdd, frame, left, top, right, bottom)
{
	let x;
	let y;

	if(GetPlayerX < GetX)
	{
		x = GetX - xMove;
		if(x < left)
		{
		x = GetX + xMove;
		}
	}
	else
	{
		x = GetX + xMove;
		if(right < x)
		{
			x = GetX - xMove;
		}
	}

	y = GetY + yAdd;
	if(y < top)
	{
		y = top;
	}
	else if(bottom < y)
	{
		y = bottom;
        }

        SetMovePosition02(x, y, frame);
	SetAction(ACT_MOVE,60);
}

#include_function ".\..\txt\data.txt"
#include_function ".\..\lib/lib_anime_Patchouli.txt"
}
#include_script ".\..\txt/EnemyShotData.txt"