let SE_THUNDER	= GetCurrentScriptDirectory() ~ "\se\crash17.wav";
let SE_SHA	= GetCurrentScriptDirectory() ~ "\se\sha04.wav";
let SE_DON19	= GetCurrentScriptDirectory() ~ "\se\don19.wav";
let SE_TIMER	= GetCurrentScriptDirectory() ~ "\se\on09.wav";
let SE_SHOT	= GetCurrentScriptDirectory() ~ "\se\hit82.wav";
let SE_SHOT2	= GetCurrentScriptDirectory() ~ "\se\sha01.wav";
let SE_SHOT3	= GetCurrentScriptDirectory() ~ "\se\jya00.wav";
let SE_BELL	= GetCurrentScriptDirectory() ~ "\se\BellA@16.wav";
let SE_LASER	= GetCurrentScriptDirectory() ~ "\se\don13_a.wav";
let SE_LASER2	= GetCurrentScriptDirectory() ~ "\se\mecha06.wav";
let SE_KOBUSI	= GetCurrentScriptDirectory() ~ "\se\don02.wav";
let SE_WARP	= GetCurrentScriptDirectory() ~ "\se\warp02.wav";
let SE_WATER	= GetCurrentScriptDirectory() ~ "\se\buble02.wav";
let SE_WATER2	= GetCurrentScriptDirectory() ~ "\se\water01_d.wav";
let SE_KITEKI	= GetCurrentScriptDirectory() ~ "\se\mecha02.wav";
let SE_POWER	= GetCurrentScriptDirectory() ~ "\se\eco00_e.wav";
let SE_BOMB	= GetCurrentScriptDirectory() ~ "\se\bom00.wav";
let SE_BOMB2	= GetCurrentScriptDirectory() ~ "\se\bom02.wav";
