script_enemy_main
{
        let csd     = GetCurrentScriptDirectory;
	let speed = GetSpeed;
	let angle = GetAngle;
	let num = GetArgument;
	let imgEnemy=csd~"..\lib\fairy_green.png";
	let SelectedDifficult=GetCommonDataDefault("SELECTEDDIFFICULT","Normal");
    @Initialize {
        SetLife(150);
        SetDamageRate(100,100);
	SetTexture(imgEnemy);
	Initialize_Fairy(7);
	Tmain;
	}

    @MainLoop {
	SetCollisionA(GetX(),GetY(),32);
        SetCollisionB(GetX(),GetY(),16);
	yield;
    }

        @DrawLoop {
		DrawFairy(imgEnemy );
	}

        @Finalize
        {
		if(!BeVanished)
		{
			loop(4)
			{
			ItemSet(GetX+rand(-20,20),GetY+rand(-20,20),1);
			ItemSet(GetX+rand(-20,20),GetY+rand(-20,20),2);
			}
		}
        } 

task Tmain
{
yield;
GetDamege;
move;
shot;
eraze;
}

task GetDamege
{
loop
{
	if(GetHitCount!=0)
	{
		SetColor(150,150,255);
		wait(10);
	}
	else
	{
		SetColor(255,255,255);
		if(GetLife<40)
		{
			SetColor(255,150,150);
		}
	}
yield;
}
}

task move
{
	SetMovePosition03(GetX,GetCenterY-120,20,5);
	wait(420);
	SetSpeed(2);
	SetAngle(-90);
}

task shot
{
wait(20);
alternative(SelectedDifficult)
case("Easy")
{
let angle=rand(0,360);
	loop
	{
		ascent(let i in 0..4)
		{
			CreateShot01(GetX,GetY,2,i*90+angle,RED11,10);
		}
		angle+=8;
		wait(6);
	}
}
case("Normal")
{
let angle=rand(0,360);
	loop
	{
		ascent(let i in 0..4)
		{
			CreateShot01(GetX,GetY,2,i*90+angle,RED11,10);
		}
		angle+=5;
		wait(4);
	}
}
case("Hard")
{
let angle=rand(0,360);
	loop
	{
		ascent(let i in 0..6)
		{
			CreateShot01(GetX,GetY,3,i*60+angle,RED11,10);
		}
		angle+=5;
		wait(4);
	}
}
case("Lunatic")
{
let angle=rand(0,360);
	loop
	{
		ascent(let i in 0..8)
		{
			CreateShot01(GetX,GetY,4,i*45+angle,RED11,10);
		}
		angle+=5;
		wait(4);
	}
}
}

task playershotE
{
let angle=GetAngleToPlayer;
ascent(let j in 1..5)
{
	ascent(let i in 0..j)
	{
	CreateShot01(GetX,GetY,3,angle+i*10,RED11,10);
	}
wait(3);
angle-=5;
}
}

task playershotN
{
let angle=GetAngleToPlayer;
ascent(let j in 1..8)
{
	ascent(let i in 0..j)
	{
	CreateShot01(GetX,GetY,3,angle+i*8,RED11,10);
	}
wait(3);
angle-=4;
}
}

task playershotH
{
let angle=GetAngleToPlayer;
ascent(let j in 1..10)
{
	ascent(let i in 0..j)
	{
	CreateShot01(GetX,GetY,4,angle+i*4,RED11,10);
	}
wait(3);
angle-=2;
}
}

task playershotL
{
let angle=GetAngleToPlayer;
ascent(let j in 1..12)
{
	ascent(let i in 0..j)
	{
	CreateShot01(GetX,GetY,5,angle+i*4,RED11,10);
	}
wait(3);
angle-=2;
}
}


task eraze
{
while(!BeVanished)
{
        	if(GetX<GetClipMinX-64||GetX>GetClipMaxX+64||GetY<GetClipMinY-32||GetY>GetClipMaxY+32)
        	{
        		VanishEnemy();
        	}
yield;
}
}


#include_function ".\..\txt/StageEnemydata.txt"
#include_function ".\..\lib\lib_anime_fairy.txt"
}

