#include_function".\GameData\StageData\Stage2_BG.txt";

//area2_standby=true;

function Stage2
{
	let enemycurrent=GetCurrentScriptDirectory~".\GameData\EnemyData\";
/*	let enemy=[enemycurrent~"Zako\Stage1\Enemy021.txt",
			   enemycurrent~"Zako\Stage1\Enemy022.txt",
			   enemycurrent~"Zako\Stage1\Enemy023.txt",
			   enemycurrent~"Zako\Stage1\Enemy024.txt"];
	let boss=[enemycurrent~"Boss\Daiyousei\Daiyousei_Plural.txt"];
	*/
//	Stage2_Const(STAGEBG_INIT);
	
	test;
	
//	Result;
	
//	Stage2_Const(STAGEBG_DEST);
	
	yield;
	
	function test
	{
		loop{yield;}
	}
	
	function Part1
	{

	}
	
}