	#UserShotData
	
	ShotImage = ".\e.png"
	
//e
ShotData{id=1 render=ADD delay_color=(65, 65, 255)
	AnimationData
		{

			animation_data = (4,0,0,29,29)
			animation_data = (4,30,0,59,29)
			animation_data = (4,60,0,89,29)
		}
}
//e
ShotData{id=2 render=ADD delay_color=(255, 65, 65)
	AnimationData
		{

			animation_data = (4,0,29,29,58)
			animation_data = (4,30,29,59,58)
			animation_data = (4,60,29,89,58)
		}
}