#PlayerShotData


ShotImage = ".\..\img\HoshiShot.png"

ShotData
{
	id = 1
	rect = (0,3,19,58)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 2
	rect = (24,3,35,51)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 3
	rect = (39,3,50,51)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 4
	rect = (4,72,28,81)
	render = ADD
    	alpha  = 100
}


ShotData
{
	id = 5
	rect = (61,45,73,76)
	render = ADD
    	alpha  = 100
}


ShotData
{
	id = 6
	rect = (89,48,113,73)
	render = ADD
    	alpha  = 100
}

ShotData
{
	id = 7
	rect = (6,109,153,257)
	render = ADD
    	alpha  = 100
}

ShotData{
	id = 9
	rect = ( 0, 85, 17, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 63, 63 )
}
ShotData{
	id = 10
	rect = ( 18, 85, 35, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 127, 63 )
}
ShotData{
	id = 11
	rect = ( 36, 85, 53, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 63 )
}
ShotData{
	id = 12
	rect = ( 54, 85, 71, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 63, 255, 63 )
}
ShotData{
	id = 13
	rect = ( 72, 85, 89, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 63, 255, 255 )
}
ShotData{
	id = 14
	rect = ( 90, 85, 107, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 63, 63, 255 )
}
ShotData{
	id = 15
	rect = ( 108, 85, 125, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 63, 255 )
}
ShotData{
	id = 16
	rect = ( 126, 85, 143, 103 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 255 )
}

ShotData{
	id = 17
	rect = ( 201, 7, 211, 30 )
	render = ADD
    	alpha  = 100
	delay_color = ( 255, 255, 255 )
}