#PlayerShotData

ShotImage = ".\img\Kisume.png"

//ʏ
ShotData
{
	id=1
	rect=(63,63,72,72)
	render=ALPHA
	alpha=200
}
ShotData
{
	id=2
	rect=(72,64,111,101)
	render=ALPHA
	alpha=200
}

ShotData
{
	id=3
	rect=(64,0,127,63)
	render=ALPHA
	alpha=255
}