script_enemy_main
{
        let csd     = GetCurrentScriptDirectory;
	let imgEnemy=csd~"\lib\fairy_blue.png";
    let imgFam  = csd ~ "img\familiar.png";

    @Initialize {
        SetLife(130);
        SetScore(10);
        SetDamageRate(100,100);
	LoadGraphic(imgEnemy);
        LoadGraphic(imgFam);
	Initialize_Fairy(2);
	Tmain;
	}

    @MainLoop {
	SetCollisionA(GetX(),GetY(),32);
        SetCollisionB(GetX(),GetY(),16);
	SetCollisionA(GetX()-50,GetY(),32);
        SetCollisionB(GetX()-50,GetY(),16);
	SetCollisionA(GetX()+50,GetY(),32);
        SetCollisionB(GetX()+50,GetY(),16);
	yield;
    }

        @DrawLoop {
		DrawFairy(imgEnemy );
	}

        @Finalize
        {

        } 

task Tmain
{
yield;
shot;
summon;
eraze;
}


task shot
{
loop
{
let angle=GetAngleToPlayer;
loop(5)
{
CreateShot01(GetX,GetY,4,angle,RED01,0);
CreateShot01(GetX,GetY,4,angle+5,RED01,0);
CreateShot01(GetX,GetY,4,angle-5,RED01,0);
CreateShot01(GetX,GetY,4,angle+10,RED01,0);
CreateShot01(GetX,GetY,4,angle-10,RED01,0);
wait(5);
}
wait(45);
}
}


task summon
{
        CreateEnemyFromScript("Familiar", GetX, GetY,
                              0, 0, 1);
        CreateEnemyFromScript("Familiar", GetX, GetY,
                              0, 0, -1);
}

task eraze
{
while(!BeVanished)
{
        	if(GetX<GetClipMinX-64||GetX>GetClipMaxX+64||GetY<GetClipMinY-32||GetY>GetClipMaxY+32)
        	{
        		VanishEnemy();
        	}
yield;
}
}

#include_function ".\data.txt"
#include_function ".\lib\lib_anime_fairy.txt"
}

script_enemy Familiar {
    let csd     = GetCurrentScriptDirectory;
    let imgFam  = csd ~ "img\familiar.png";
	let num = GetArgument;
    @Initialize {
	let num = GetArgument;
        SetLife(1000);
        SetScore(10000);
SetX(GetX+50*num);
SetY(GetY);
        SetDamageRateEx(100,100,100,100);
	SetSpeed(2);
	SetAngle(90);
        SetTexture(imgFam);
        setGraphic;
	TMain;
    }

    @MainLoop {
        yield;
    }

    @DrawLoop {
        DrawGraphic(GetX, GetY);
    }

    task TMain {
        yield;
	shot;
	eraze;
	//move;
    }

task shot
{
loop
{
let angle=90;
loop(5)
{
CreateShot01(GetX,GetY,4,angle,BLUE32,0);
wait(3);
}
wait(45);
}
}

task move
{
loop
{

yield;
}
}

task eraze
{
while(!BeVanished)
{
        	if(GetX<GetClipMinX-64||GetX>GetClipMaxX+64||GetY<GetClipMinY-32||GetY>GetClipMaxY+32)
        	{
        		VanishEnemy();
        	}
yield;
}
}

    // OtBbN̐ݒ
sub setGraphic{ SetGraphicRect( 0, 48, 48, 96); }
#include_function ".\data.txt"
}