#e
#Title[uVN[hv]
#Text[]
#Image[.]
#BackGround[User]
#ScriptVersion[2]
script_enemy_main {
    let name    = "uVN[hv";
let csd = GetCurrentScriptDirectory;
    let imgBoss =csd ~ "lib/dot_sakuya.png"; 
SetRateScoreSystemEnable(false);
    // ʒu
    let xIni    = GetCenterX;
    let yIni    = GetClipMinY + 128;
    @Initialize {

        SetLife(3500);
        SetDamageRate(0, 0);
        LoadGraphic(imgBoss);
        SetTexture(imgBoss);
	InitializeAction();
        TMain;
    }

    @MainLoop {
        yield;
    }

    @DrawLoop {
        DrawGraphic(GetX, GetY);
	DrawBoss( imgBoss );
    }

    @Finalize {
        DeleteGraphic(imgBoss);
    }

    // C^XN
task TMain 
{
	yield;
	standBy;
	spell;
	setplayer;
	Shot;
}


sub standBy//ʒu
{
	SetAction(ACT_MOVE, 60);
	let wIni = 60;
	SetMovePosition02(xIni, yIni, wIni);
	SetInvincibility(wIni);
	wait(wIni);
}

sub setplayer//ʒu
{
let speed=0;
loop(60)
{
	speed=GetPlayerInfo(PLAYER_SPEED_HIGH);
	if(GetPlayerX<=GetCenterX)
	{
		SetPlayerX(GetPlayerX+speed+5);
	}
	if(GetPlayerX>=GetCenterX)
	{
		SetPlayerX(GetPlayerX-speed-5);
	}
	if(GetPlayerY<=GetCenterY)
	{
		SetPlayerY(GetPlayerY+speed+5);
	}
	if(GetPlayerY>=GetCenterY)
	{
		SetPlayerY(GetPlayerY-speed-5);
	}
yield;
}
}

sub spell//[V
{
        CutIn(YOUMU, name, "", 0, 0, 0, 0);
        SetTimer(39);
        SetScore(22000000/3);
	SetDurableSpellCard;
	SetAction(ACT_SPELL,90);
	wait(90);
	SetAlpha(0);
}


task Shot
{
let r=90;
let w=120;
let dir=rand_int(0,1)*2-1;
wait(35);
	loop
	{
		let angle=rand(0,360);
		ascent(let i in 0..8)
		{
		shot(GetPlayerX+r*cos(i*45+angle),GetPlayerY+r*sin(i*45+angle),2,i*45+120*dir+angle,BLUE32,RED32,0,GetPlayerX,GetPlayerY);
		shot(GetPlayerX+r*cos(i*45+angle),GetPlayerY+r*sin(i*45+angle),2,i*45+120*dir+angle,BLUE32,RED32,10,GetPlayerX,GetPlayerY);
		shot(GetPlayerX+r*cos(i*45+angle),GetPlayerY+r*sin(i*45+angle),2,i*45+120*dir+angle,BLUE32,RED32,20,GetPlayerX,GetPlayerY);
		shot(GetPlayerX+r*cos(i*45+angle),GetPlayerY+r*sin(i*45+angle),2,i*45+120*dir+angle,BLUE32,RED32,30,GetPlayerX,GetPlayerY);
		shot(GetPlayerX+r*cos(i*45+angle),GetPlayerY+r*sin(i*45+angle),2,i*45+120*dir+angle,BLUE32,RED32,40,GetPlayerX,GetPlayerY);
		CreateShot01(GetPlayerX+r*cos(i*45+22.5+angle),GetPlayerY+r*sin(i*45+22.5+angle),2,i*45+120*dir+22.5+angle,GREEN32,0);
		CreateShot01(GetPlayerX+r*cos(i*45+22.5+angle),GetPlayerY+r*sin(i*45+22.5+angle),2,i*45+120*dir+22.5+angle,GREEN32,10);
		CreateShot01(GetPlayerX+r*cos(i*45+22.5+angle),GetPlayerY+r*sin(i*45+22.5+angle),2,i*45+120*dir+22.5+angle,GREEN32,20);
		CreateShot01(GetPlayerX+r*cos(i*45+22.5+angle),GetPlayerY+r*sin(i*45+22.5+angle),2,i*45+120*dir+22.5+angle,GREEN32,30);
		CreateShot01(GetPlayerX+r*cos(i*45+22.5+angle),GetPlayerY+r*sin(i*45+22.5+angle),2,i*45+120*dir+22.5+angle,GREEN32,40);
		}
		wait(w);
		r-=5;
		dir=dir*-1;
	}
}


task shot(let x, let y, let speed,let angle, let graphic,let graphic2, let delay,let cx,let cy)
{
	let count=0;
	let obj = Obj_Create(OBJ_SHOT);
	Obj_SetPosition(obj, x, y);
	Obj_SetSpeed(obj, speed);
	Obj_SetAngle(obj, angle);
	ObjShot_SetGraphic(obj, graphic);
	ObjShot_SetDelay(obj, delay);
	ObjShot_SetBombResist(obj,true);
	while(!Obj_BeDeleted(obj))
	{

		if(Obj_GetX(obj)<GetClipMinX && count==0)//[ł̋
		{
			ObjShot_SetGraphic(obj, graphic2);
			Obj_SetAngle(obj,atan2(cy-Obj_GetY(obj),cx-Obj_GetX(obj)));
			count=1;
        	}
		if(Obj_GetX(obj)>GetClipMaxX && count==0)//E[ł̋
		{
			ObjShot_SetGraphic(obj, graphic2);
			Obj_SetAngle(obj,atan2(cy-Obj_GetY(obj),cx-Obj_GetX(obj)));
			count=1;
        	}
		if(Obj_GetY(obj)<GetClipMinY && count==0)//[ł̋
		{
			ObjShot_SetGraphic(obj, graphic2);
			Obj_SetAngle(obj,atan2(cy-Obj_GetY(obj),cx-Obj_GetX(obj)));
			count=1;
        	}
		if(Obj_GetY(obj)>GetClipMaxY && count==0)//[ł̋
		{
			ObjShot_SetGraphic(obj, graphic2);
			Obj_SetAngle(obj,atan2(cy-Obj_GetY(obj),cx-Obj_GetX(obj)));
			count=1;
        	}

		yield;
    	}

}

#include_function ".\data.txt"
#include_function ".\lib/lib_anime_Sakuya.txt"
}

