script_enemy_main {
    let time = 0;
    let phase = 1;
    let rate = 0;
    let life = 0;
    let score = 80;
    let lv = 0;
    let angle = GetAngle();
    let rank = GetSpeed();
    let arg = GetArgument();
    let ex = GetCommonData("ex");
    let imgEnemy = GetCurrentScriptDirectory~"img\zakosky1.png";
    let tama = GetCurrentScriptDirectory~"tama.txt";
    let se1 = GetCurrentScriptDirectory~"wav\se1.wav";
    let se3 = GetCurrentScriptDirectory~"wav\se3.wav";
    @Initialize(){
        SetLife( 102 );
        SetInvincibility( 3 );
        SetSpeed(3.3);
        LoadGraphic( imgEnemy );
        LoadUserShotData( tama );
        if(angle==1){Tmove1;}
        if(angle==2){Tmove2;}
        Tshot1;
    }
    @MainLoop {
        rate=life-GetLife;
        life=GetLife;
        if(phase==1&&GetLife<=100){
           phase-=1;
           PlaySE(se3);
           Tdeatha(2,24,2,1);
        }
        if(time>240&&GetY>500){VanishEnemy;}
        if(time>1000){VanishEnemy;}
        if(phase>=1){
           SetCollisionA(GetX, GetY, 24);
           SetCollisionB(GetX, GetY, 16);
        }
        lv=GetCommonData("rank");
        time++;
        yield;
    }
    @Finalize() {
    }
    @DrawLoop {
	SetTexture( imgEnemy );
        SetGraphicRect( 0, 0, 48, 48 );
        SetGraphicAngle(0,0,GetAngle);
	DrawGraphic( GetX(), GetY());
    }

    task Tshot1{
        yield;
        SetCommonData("ransu",GetCommonData("ransu")+1);
        wait(45+sin(GetCommonData("ransu")*73)*10-lv*12);
        loop{
           if(GetX>32&&GetX<416&&GetY>16&&GetY<400){
              SetShotDirectionType(ABSOLUTE);
              let p=GetAngleToPlayer;
              p+=-p%12+6;
              CreateShotFromScript( "shot1",GetX()+cos(p)*20, GetY()+sin(p)*14, 2.5+ex, p, 0, 13);
              if(ex==1){
                 CreateShotFromScript( "shot1",GetX()+cos(p)*20, GetY()+sin(p)*14, 3.5+ex, p, 0, 13);
              }
           }
           wait(24-lv*4);
        }
    }
    task Tmove1 {
        yield;
        SetMovePosition02(GetX()-260*arg, GetY(), 45);
        wait(45);
        SetMovePositionHermite(GetX(), GetY()+200, 500, 90+90*arg, 500, 90-120*arg, 60);
        wait(60);
        SetMovePositionHermite(GetX()+300*arg, GetY()-100, 500, 90-120*arg, 500, 90-90*arg, 54);
        wait(54);
        VanishEnemy();
    }
    task Tmove2 {
        yield;
        SetMovePositionHermite(GetX()-300*arg, GetY()+100, 500, 90+90*arg, 500, 90+60*arg, 54);
        wait(54);
        SetMovePositionHermite(GetX(), GetY()-200, 500, 90+60*arg, 500, 90-90*arg, 60);
        wait(60);
        SetMovePosition02(GetX()+260*arg, GetY(), 45);
        wait(45);
        VanishEnemy();
    }


    #include_function".\efanction.txt"
}

#include_script".\escript.txt"