script_enemy_main {
    let time = 0;
    let phase = 1;
    let rate = 0;
    let life = 0;
    let kaku = 40;
    let score = 1600;
    let lv = 0;
    let angle = GetAngle();
    let rank = GetSpeed();
    let arg = GetArgument();
    let ex = GetCommonData("ex");
    let imgEnemy = GetCurrentScriptDirectory~"img\sky4.png";
    let tama = GetCurrentScriptDirectory~"tama.txt";
    let se1 = GetCurrentScriptDirectory~"wav\se1.wav";
    let se2 = GetCurrentScriptDirectory~"wav\se2.wav";
    @Initialize(){
        SetLife( 280 );
        SetInvincibility( 60 );
        SetSpeed(2);
        LoadGraphic( imgEnemy );
        LoadUserShotData( tama );
        Tmove1;
    }
    @MainLoop {
        rate=life-GetLife;
        life=GetLife;
        if(phase==1&&GetLife<=100){
           phase-=1;
           PlaySE(se2);
           Tdeath(14,64,2,1);
           CreateEnemyFromFile(GetCurrentScriptDirectory~"airitem.txt",GetX+35,GetY, -3, 0, 4);
           CreateEnemyFromFile(GetCurrentScriptDirectory~"airitem.txt",GetX-35,GetY, -3, 0, 4);
           if(rate%1>0){Tkunsyon(5,2);}
        }
        if(phase>=1){
           SetCollisionA(GetX, GetY, 64);
           SetCollisionB(GetX, GetY, 32);
        }
        lv=GetCommonData("rank");
        if(GetLife<300&&time<2000){Tshot2;time+=2000;}
        time++;
        yield;
    }
    @Finalize() {
    }
    @DrawLoop {
	SetTexture( imgEnemy );
        SetGraphicRect( 1, 1, 128, 128 );
        SetGraphicAngle(0,0,0);
	DrawGraphic( GetX(), GetY() );
    }

    task Tshot1{
        yield;
        wait(60);
        loop{
           if(GetY<280){
              let a=0;
              let p=atan2( GetPlayerY()-(GetY()+12), GetPlayerX()-(GetX()+33));
              loop(6+rank){
                 if(phase==0||GetLife<200){return;}
                 SetShotDirectionType(ABSOLUTE);
                 CreateShotFromScript( "shot1",GetX()+33, GetY()+12, 3.2+ex, p, 0, 13);
                 if(ex==1){CreateShotFromScript( "shot1",GetX()+33, GetY()+12, 3.2+ex, p-8, 0, 13);}
                 wait(4);
                 a++;
              }
           }
           wait(16-lv*3);
           if(GetY<280){
              let a=0;
              let p=atan2( GetPlayerY()-(GetY()+12), GetPlayerX()-(GetX()-33));
              loop(6+rank){
                 if(phase==0||GetLife<200){return;}
                 SetShotDirectionType(ABSOLUTE);
                 CreateShotFromScript( "shot1",GetX()-33, GetY()+12, 3.2+ex, p, 0, 13);
                 if(ex==1){CreateShotFromScript( "shot1",GetX()-33, GetY()+12, 3.2+ex, p+8, 0, 13);}
                 wait(4);
                 a++;
              }
           }
           wait(16-lv*3);
        }
    }
    task Tshot2{
        yield;
        wait(60);
        let a=0;
        loop{
           if(GetX>62&&GetX<396&&GetY>16&&GetY<280){
              let b=0;
              if(phase==0){return;}
              loop(20+ex*10){
                    CreateShotFromScript( "shot1",GetX(), GetY(), 1.8+ex, b*(18-6*ex)-a*4.7*arg, 0, 02);
                    b++;
              }
           }
           wait(84-lv*15);
           a++;
        }
    }
    task Tmove0 {
        SetInvincibility( 140 );
        SetMovePositionHermite(GetX+160*arg, GetY+160, 500, 90-70*arg, 100, 90, 300);
        wait(300);
        SetMovePosition02(GetX, GetY+200, 250);
        wait(250);
        SetMovePosition02(GetX, GetY+200, 100);
        wait(100);
        VanishEnemy();
    }
    task Tmove1 {
        wait(60);
        SetMovePosition02(GetX, GetY+200, 600);
        wait(600);
        SetMovePosition02(GetX, GetY+200, 100);
        wait(100);
        VanishEnemy();
    }




    #include_function".\efanction.txt"
}

#include_script".\escript.txt"