#PlayerShotData

ShotImage = ".\Shot.png"

ShotData
{
	id = 1 //Vbg
	rect = (0,0,32,48) //`挳`
	render = ADD //`@
	alpha=100
}
ShotData
{
	id = 2 //[U[
	rect = (32,0,64,64) //`挳`
	render = ADD //`@
	alpha=100
}
ShotData
{
	id = 3 //gP
	rect = (64,0,112,64) //`挳`
	render = ADD //`@
	alpha=255
}
ShotData
{
	id = 4 //gQ
	rect = (0,96,80,144) //`挳`
	render = ADD //`@
	alpha=100
}
ShotData
{
	id = 5 //{o[
	rect = (96,64,288,256) //`挳`
	render = ADD //`@
	alpha=100
        angular_velocity = 140
}
ShotData
{
	id = 6 //I[
	rect = (0,160,96,256) //`挳`
	render = ADD //`@
	alpha=100
        angular_velocity = 140
}
