	#e
	#Title[Ď~܂e]
	#Text[Ď~܂]
	#Image[]
	#BackGround[User]
	#ScriptVersion[2]


	
	script_enemy_main
	{
		let count;
		let cx;
		@Initialize
		{
			count=0;//eoԊu𐧌䂷邽߂̕ϐ;
			cx=GetCenterX();//ϐcxɐ^񒆂̍W;	
			SetLife(2000);//G̃Ct1000
			SetGraphicRect(64,1,127,64);//`挳̋`(64,1)-(127,64)ɐݒ
			LoadGraphic("script\img\ExRumia.jpg");//script\img\ExRumia.jpgeNX`ɓǂ݂
			SetMovePosition02(cx,60,60);//W(cx,60)60t[ňړ
			SetTimer(90);
			//SetScore(500);
		}
			
		@MainLoop
		{
			if (count == 80){
					let angle = 0;
						
						while (angle <= 360) loop{
						
						CreateShotA(01,GetX,GetY,0);
						CreateShotA(02,GetX,GetY,0);
							let Frame = 0;
							while (Frame <= 500){
								SetShotDataA(01,    Frame,        5,angle    ,  0,0,10,RED31);
								SetShotDataA(01,    Frame+20,     1,angle+180,  2,0,10,RED31);
								SetShotDataA(02,    Frame,        5,angle    ,  0,0,10,BLUE31);
								SetShotDataA(02,    Frame+20,     1,angle+180, -2,0,10,BLUE31);
								Frame += 80;
							}
						
						FireShot(01);
						FireShot(02);
						
						angle +=12;
						}





				count = 0;
				}
			SetCollisionA(GetX(),GetY(),32);//G̍Wɓ蔻o^
			SetCollisionB(GetX(),GetY(),24);//G̍Wɓ蔻(̓p)o^
			count++;//1t[count1
		}
		
		@DrawLoop
		{
			SetTexture("script\img\ExRumia.jpg");//`挳eNX`ݒ
			DrawGraphic(GetX(),GetY());//G̍WEx[~A`;
		}
		
		@Finalize
		{
			DeleteGraphic("script\img\ExRumia.jpg");//ǂ݂񂾃eNX`j
		}
	}
