	let seShot1 = csd ~ ".\se\sha00.wav";
	let seShot2 = csd ~ ".\se\shoot13.wav";
	let seShot3 = csd ~ ".\se\arrow01.wav";
	let seShot4 = "seBomb_ReimuA.wav";
	let seShot5 = "seExplode01.wav";
	let seShot6 = "seBomb_ReimuB.wav";
	let seShot7 = csd ~ ".\se\power24.wav";
	let seShot8 = csd ~ ".\se\bell03.wav";

	let seLaser1 = csd ~ ".\se\laser2.wav";
	let seLaser2 = "sePlayerSpellCard.wav";
	let seClock1 = csd ~ ".\se\clock02.wav";
	let seBurst1 = csd ~ ".\se\bom20_b.wav";
	let seConce1 = csd ~ ".\se\eco00.wav";

	let SE=[seShot1, seShot2, seShot3, seShot4, seShot5, seShot6, seShot7, seShot8, seLaser1, seLaser2, seClock1, seBurst1, seConce1];

	sub LoadAllSE{
		ascent(i in 0..length(SE)){
			LoadSE(SE[i]);
			}
		}

	sub DeleteAllSE{
		ascent(i in 0..length(SE)){
			DeleteSE(SE[i]);
			}
		}
