script_enemy_main
{//Enemy 
	let csd = GetCurrentScriptDirectory;
	let nx=74;
	let ny=54;
	let count = 0;
	let Moct = 0;
	let Flag = GetArgument;
	
	@Initialize{
		SetLife(20);
		SetScore(1000);
	}
	
	@MainLoop{
		Clock;
		LoadData;
		SetCollisionA(GetX,GetY,10);
		SetCollisionB(GetX,GetY,10);
		yield;
	}

	@Finalize{
		//ITEM_1UP//ITEM_BOMB//ITEM_SCORE
		CreateItem(ITEM_SCORE,GetX,GetY);
	}
	
	@DrawLoop{
		alternative(Flag)
		case(0){EnemyImg(ZacoImg[6],0,x[1]*m,y[0],x[1]*(m+1),y[1]);}
		case(1){EnemyImg(ZacoImg[6],0,x[1]*m,y[1],x[1]*(m+1),y[2]);}
		case(2){EnemyImg(ZacoImg[6],0,x[1]*m,y[2],x[1]*(m+1),y[3]);}
		case(3){EnemyImg(ZacoImg[6],0,x[1]*m,y[3],x[1]*(m+1),y[4]);}
		case(4){EnemyImg(ZacoImg[6],0,x[1]*m,y[4],x[1]*(m+1),y[5]);}
	}
#include_function ".\EnemySystem.txt"
#include_function ".\EnemyLoad.txt"
}