#PlayerShotData

ShotImage = ".\ShotData.png"
/*
ShotData{	//Vbg
	id =  0
	delay_color = (255,255,255)
	AnimationData {
		animation_data = (0,1,35,34,68)//1.35/32.66
	}
	//
	rect = (2,2,33,33) 
}
*/
ShotData{	//Vbg
	id =  1
	delay_color = (255,255,255)
	angular_velocity = 0
	AnimationData {
		animation_data = (0,1,1,34,34)
		animation_data = (2,1,35,34,68)
	}
}