//Ability

task MainShot{
	if(RapShot){
		alternative(ShotType)//ؑ
		case(0){//Vbg
			alternative(counter%5)
			case(0){
				ShotObj(GetPlayerX+ 10, GetPlayerY-20,272,15, 1,2,2,0);
				ShotObj(GetPlayerX- 10, GetPlayerY-20,268,15, 1,2,2,0);
				ShotObj(GetPlayerX+ 30, GetPlayerY-10,274,15, 1,2,2,0);
				ShotObj(GetPlayerX- 30, GetPlayerY-10,266,15, 1,2,2,0);
				ShotObj(GetPlayerX+ 50, GetPlayerY  ,276,15, 1,2,2,0);
				ShotObj(GetPlayerX- 50, GetPlayerY  ,264,15, 1,2,2,0);
				PlaySE(SE[0]);
			}
		}
	}
	yield;
}