============================================================================== ============================================================================== Logging to d:\game\戦国幻想郷\savedata\\krkr.console.log started on Monday, March 17, 2008 13:05:07 12:35:54 ! (info) Loading executable embedded options succeeded. 12:35:54 ! (info) Loading configuration file "D:\GAME\戦国幻想郷\sengoku.cf" failed (ignoring) : file not found. 12:35:54 ! (info) Loading configuration file "D:\GAME\戦国幻想郷\savedata\sengoku.cfu" failed (ignoring) : file not found. 12:35:54 ! (info) Data path : file://./d/game/戦国幻想郷/savedata/ 12:35:54 ! 吉里吉里[きりきり] 2 実行コア/2.29.9901.1022 (Compiled on Jan 23 2008 00:12:03) TJS2/2.4.25 Copyright (C) 1997-2008 W.Dee and contributors All rights reserved. 12:35:54 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 12:35:54 ! Program started on Windows NT 5.1.2600 Service Pack 2 (Win32) 12:35:54 ! (info) Total physical memory : 502579200 12:35:54 ! (info) Selected project directory : file://./d/game/戦国幻想郷/data.xp3> 12:35:54 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:yes SSE:yes CMOVcc:yes E3DN:yes EMMX:yes SSE2:yes TSC:yes AMD(AuthenticAMD) [Mobile AMD Sempron(tm) Processor 3200+] CPUID(1)/EAX=00040FC2 CPUID(1)/EBX=00000800 12:35:54 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:yes SSE:yes CMOVcc:yes E3DN:yes EMMX:yes SSE2:yes TSC:yes 12:35:54 ! (info) Specified option(s) (earlier item has more priority) : -joypad:"\x6E\x6F",debugwin:"\x6E\x6F",hkcontroller:"",hkeditor:"",hkwatch:"",hkconsole:"",hkabout:"",hkupdaterect:"",hkdumplayer:""=yes 12:35:54 ! (info) Loading bgm.tpm 12:35:54 ! OS : Windows NT 5.1.2600 Service Pack 2 (Win32) 12:35:54 ! KAG : 3.28-stable 12:35:54 ! Kirikiri : 2.29.9901.1022 12:35:56 ! wuvorbis: SSE disabled. MMX enabled. 3DNow! enabled. 12:35:56 ! (info) CPU clock (roughly) : 1608MHz 12:35:56 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering) 12:35:59 ! (info) DirectSound Driver/Device found : プライマリ サウンド ドライバ 12:35:59 ! (info) DirectSound Driver/Device found : Realtek HD Audio output [C:\WINDOWS\system32\drivers\RtkHDAud.sys version 5.10.0.5282] 12:35:59 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM 12:36:15 ! (info) CPU clock : 1607.5MHz ------------------------------------------------------------------------------ 13:05:04 battle.ks : [elsif exp="bt_chara_e[i][8] == -2"]\ 13:05:04 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 13:05:04 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]を捕虜にしました。[eval exp="g++"][endnowait]\ 13:05:04 battle.ks : [endif]\ 13:05:04 battle.ks : [eval exp="i++"]\ 13:05:04 battle.ks : @jump target=*loop_text2 cond="i < bt_chara_e.count" 13:05:04 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13:05:04 battle.ks : jumped to : *loop_text2 13:05:04 battle.ks : [mappfont storage="status.tft"]\ 13:05:04 battle.ks : [if exp="bt_chara_e[i][8] == -1"]\ 13:05:04 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 13:05:04 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]が離脱しました。[eval exp="g++"][endnowait]\ 13:05:04 battle.ks : [elsif exp="bt_chara_e[i][8] == -2"]\ 13:05:04 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 13:05:04 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]を捕虜にしました。[eval exp="g++"][endnowait]\ 13:05:04 battle.ks : [endif]\ 13:05:04 battle.ks : [eval exp="i++"]\ 13:05:04 battle.ks : @jump target=*loop_text2 cond="i < bt_chara_e.count" 13:05:04 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13:05:04 battle.ks : jumped to : *loop_text2 13:05:04 battle.ks : [mappfont storage="status.tft"]\ 13:05:04 battle.ks : [if exp="bt_chara_e[i][8] == -1"]\ 13:05:04 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 13:05:04 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]が離脱しました。[eval exp="g++"][endnowait]\ 13:05:04 battle.ks : [elsif exp="bt_chara_e[i][8] == -2"]\ 13:05:04 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 13:05:04 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]を捕虜にしました。[eval exp="g++"][endnowait]\ 13:05:04 battle.ks : [endif]\ 13:05:04 battle.ks : [eval exp="i++"]\ 13:05:04 battle.ks : @jump target=*loop_text2 cond="i < bt_chara_e.count" 13:05:04 battle.ks : [layopt layer=message21 left=268 top=233 index=1039000][backlay]\ 13:05:04 battle.ks : [fadebgm time=5000 volume=0][endnowait][waitclick]\ 13:05:05 battle.ks : [dateopt num=6 visible=false page=back][dateopt num=7 visible=false page=back]\ 13:05:05 battle.ks : [image storage="_黒" layer=base page=back][image storage="仮" layer=0 page=back index=1000][image storage="仮" layer=2 page=back index=3000][image storage="仮" layer=3 page=back]\ 13:05:05 _黒 の読み込みに 0ms かかりました 13:05:05 仮 の読み込みに 0ms かかりました 13:05:05 仮 の読み込みに 0ms かかりました 13:05:05 仮 の読み込みに 0ms かかりました 13:05:05 battle.ks : [animstop layer=40 seg=1][animstop layer=41 seg=3][animstop layer=42 seg=4][animstop layer=44 seg=2]\ 13:05:05 battle.ks : [if exp="gameover == 1"]\ 13:05:05 battle.ks : [wait time=400][trans rule="モザイク" time=1200 vague=128][wt][wait time=300]\ 13:05:05 battle.ks : [image storage="gameover" layer=base page=back top=0 left=0 opacity=256 index=4000000][trans method=ripple time=2000][wt][image storage="_黒" layer=base page=back]\ 13:05:05 battle.ks : [waitclick][trans method=ripple time=2000][wt]\ 13:05:05 battle.ks : @jump storage="first.ks" target=*format 13:05:05 battle.ks : [endif]\ 13:05:05 battle.ks : [stopbgm][bgmopt volume=100]\ 13:05:05 battle.ks : [trans time=1500 rule="scene007" vague=160][wt]\ 13:05:07 battle.ks : [if exp="tf.item_name != 0"]\ 13:05:07 battle.ks : [playse storage=lvup][current layer=message15][er]\ 13:05:07 battle.ks : [nowait][mappfont storage="def.tft"][style align=center][locate x=0 y=8]「[emb exp="tf.item_name"]」を入手しました。[style align=default]\ 13:05:07 battle.ks : [layopt layer=message15 visible=true index=1040000][wait time=1500][layopt layer=message15 visible=false]\ 13:05:07 battle.ks : [endif]\ 13:05:07 battle.ks : [cm]\ 13:05:07 battle.ks : [position layer=message28 page=back left=-210 top=0][position layer=message29 page=back left=-210 top=120][position layer=message30 page=back left=-210 top=240][position layer=message31 page=back left=-210 top=360]\ 13:05:07 battle.ks : [position layer=message32 page=back left=-210 top=480][position layer=message33 page=back left=810 top=0][position layer=message34 page=back left=810 top=120]\ 13:05:07 battle.ks : [position layer=message35 page=back left=810 top=240][position layer=message36 page=back left=810 top=360][position layer=message37 page=back left=810 top=480]\ 13:05:07 battle.ks : [stopbgm][bgmopt volume=100]\ 13:05:07 battle.ks : [if exp="bt_init == 0"]\ 13:05:07 battle.ks : @call storage=bt_after.ks target=*start cond="f.zenkoku == 0" 13:05:07 battle.ks : @jump storage=bt_after.ks target=*E682 cond="a == 'E682' && f.zenkoku == 0" 13:05:07 battle.ks : @call storage="_data-script.ks" target=*map-area 13:05:07 battle.ks : call stack depth before calling : 27 13:05:07 ================================================================================ 13:05:07 Scenario loaded : _data-script.ks 13:05:07 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13:05:07 _data-script.ks : jumped to : *map-area 13:05:07 _data-script.ks : [if exp="f.zenkoku == 0"]\ 13:05:07 _data-script.ks : [backlay]\ 13:05:07 _data-script.ks : [image storage="&f.map_str[0]" layer=base page=back]\ 13:05:07 _data-script.ks : [image storage="&f.area[0].senryo" layer=4 page=back left=709 top=50]\ 13:05:07 _data-script.ks : [image storage="&f.area[1].senryo" layer=5 page=back left=531 top=93]\ 13:05:07 _data-script.ks : [image storage="&f.area[2].senryo" layer=6 page=back left=693 top=198]\ 13:05:07 _data-script.ks : [image storage="&f.area[3].senryo" layer=7 page=back left=658 top=284]\ 13:05:07 _data-script.ks : [image storage="&f.area[4].senryo" layer=8 page=back left=490 top=354]\ 13:05:07 _data-script.ks : [image storage="&f.area[5].senryo" layer=9 page=back left=617 top=386]\ 13:05:07 _data-script.ks : [image storage="&f.area[6].senryo" layer=10 page=back left=719 top=471]\ 13:05:07 _data-script.ks : [image storage="&f.area[7].senryo" layer=11 page=back left=578 top=521]\ 13:05:07 _data-script.ks : [image storage="&f.area[8].senryo" layer=12 page=back left=399 top=268]\ 13:05:07 _data-script.ks : [image storage="&f.area[9].senryo" layer=13 page=back left=365 top=156]\ 13:05:07 _data-script.ks : [image storage="&f.area[10].senryo" layer=14 page=back left=285 top=98]\ 13:05:07 _data-script.ks : [image storage="&f.area[11].senryo" layer=15 page=back left=398 top=37]\ 13:05:07 _data-script.ks : [image storage="&f.area[12].senryo" layer=16 page=back left=139 top=37]\ 13:05:07 _data-script.ks : [image storage="&f.area[13].senryo" layer=17 page=back left=225 top=9]\ 13:05:07 _data-script.ks : [image storage="&f.area[14].senryo" layer=18 page=back left=180 top=187]\ 13:05:07 _data-script.ks : [image storage="&f.area[15].senryo" layer=19 page=back left=54 top=121]\ 13:05:07 _data-script.ks : [image storage="&f.area[16].senryo" layer=20 page=back left=45 top=218]\ 13:05:07 _data-script.ks : [image storage="&f.area[17].senryo" layer=21 page=back left=198 top=298]\ 13:05:07 _data-script.ks : [image storage="&f.area[18].senryo" layer=22 page=back left=42 top=353]\ 13:05:07 _data-script.ks : [image storage="&f.area[19].senryo" layer=23 page=back left=354 top=369]\ 13:05:07 _data-script.ks : [image storage="&f.area[20].senryo" layer=24 page=back left=270 top=434]\ 13:05:07 _data-script.ks : [image storage="&f.area[21].senryo" layer=25 page=back left=330 top=543]\ 13:05:07 _data-script.ks : [image storage="&f.area[22].senryo" layer=26 page=back left=78 top=487]\ 13:05:07 _data-script.ks : @return 13:05:07 _data-script.ks : [else]\ 13:05:07 _data-script.ks : [backlay]\ 13:05:07 _data-script.ks : [image storage="&f.map_str[0]" layer=base page=back]\ 13:05:07 map_2 の読み込みに 62ms かかりました 13:05:07 _data-script.ks : [image storage="&f.area[0].senryo" layer=4 page=back left="&f.map_ic_x[0]" top="&f.map_ic_y[0]"]\ 13:05:07 trace : conductor.tjs(81)[(function) timerCallback] 13:05:07 エラーが発生しました ファイル : _data-script.ks 行 : 33 タグ : image ( ← エラーの発生した前後のタグを示している場合もあります ) (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します 13:05:31 (info) Rebuilding Auto Path Table ... 13:05:31 (info) Total 1898 file(s) found, 1717 file(s) activated. (3ms) 13:05:32 0 ============================================================================== ============================================================================== Logging to d:\game\戦国幻想郷\savedata\\krkr.console.log started on Tuesday, March 18, 2008 14:59:25 14:57:17 ! (info) Loading executable embedded options succeeded. 14:57:17 ! (info) Loading configuration file "D:\GAME\戦国幻想郷\sengoku.cf" failed (ignoring) : file not found. 14:57:17 ! (info) Loading configuration file "D:\GAME\戦国幻想郷\savedata\sengoku.cfu" failed (ignoring) : file not found. 14:57:17 ! (info) Data path : file://./d/game/戦国幻想郷/savedata/ 14:57:17 ! 吉里吉里[きりきり] 2 実行コア/2.29.9901.1022 (Compiled on Jan 23 2008 00:12:03) TJS2/2.4.25 Copyright (C) 1997-2008 W.Dee and contributors All rights reserved. 14:57:17 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます 14:57:17 ! Program started on Windows NT 5.1.2600 Service Pack 2 (Win32) 14:57:17 ! (info) Total physical memory : 502579200 14:57:17 ! (info) Selected project directory : file://./d/game/戦国幻想郷/data.xp3> 14:57:17 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:yes SSE:yes CMOVcc:yes E3DN:yes EMMX:yes SSE2:yes TSC:yes AMD(AuthenticAMD) [Mobile AMD Sempron(tm) Processor 3200+] CPUID(1)/EAX=00040FC2 CPUID(1)/EBX=00000800 14:57:17 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:yes SSE:yes CMOVcc:yes E3DN:yes EMMX:yes SSE2:yes TSC:yes 14:57:17 ! (info) Specified option(s) (earlier item has more priority) : -joypad:"\x6E\x6F",debugwin:"\x6E\x6F",hkcontroller:"",hkeditor:"",hkwatch:"",hkconsole:"",hkabout:"",hkupdaterect:"",hkdumplayer:""=yes 14:57:18 ! (info) Loading bgm.tpm 14:57:18 ! OS : Windows NT 5.1.2600 Service Pack 2 (Win32) 14:57:18 ! KAG : 3.28-stable 14:57:18 ! Kirikiri : 2.29.9901.1022 14:57:28 ! wuvorbis: SSE disabled. MMX enabled. 3DNow! enabled. 14:57:30 ! (info) CPU clock (roughly) : 1613MHz 14:57:31 ! Passthrough: Using passthrough draw device: DrawDIB (no buffering) 14:57:39 ! (info) CPU clock : 1608.3MHz 14:57:40 ! (info) DirectSound Driver/Device found : プライマリ サウンド ドライバ 14:57:40 ! (info) DirectSound Driver/Device found : Realtek HD Audio output [C:\WINDOWS\system32\drivers\RtkHDAud.sys version 5.10.0.5282] 14:57:40 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM ------------------------------------------------------------------------------ 14:59:22 battle.ks : [elsif exp="bt_chara_e[i][8] == -2"]\ 14:59:22 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 14:59:22 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]を捕虜にしました。[eval exp="g++"][endnowait]\ 14:59:22 battle.ks : [endif]\ 14:59:22 battle.ks : [eval exp="i++"]\ 14:59:22 battle.ks : @jump target=*loop_text2 cond="i < bt_chara_e.count" 14:59:22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14:59:22 battle.ks : jumped to : *loop_text2 14:59:22 battle.ks : [mappfont storage="status.tft"]\ 14:59:22 battle.ks : [if exp="bt_chara_e[i][8] == -1"]\ 14:59:22 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 14:59:22 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]が離脱しました。[eval exp="g++"][endnowait]\ 14:59:22 battle.ks : [elsif exp="bt_chara_e[i][8] == -2"]\ 14:59:22 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 14:59:22 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]を捕虜にしました。[eval exp="g++"][endnowait]\ 14:59:22 battle.ks : [endif]\ 14:59:22 battle.ks : [eval exp="i++"]\ 14:59:22 battle.ks : @jump target=*loop_text2 cond="i < bt_chara_e.count" 14:59:22 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14:59:22 battle.ks : jumped to : *loop_text2 14:59:22 battle.ks : [mappfont storage="status.tft"]\ 14:59:22 battle.ks : [if exp="bt_chara_e[i][8] == -1"]\ 14:59:22 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 14:59:22 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]が離脱しました。[eval exp="g++"][endnowait]\ 14:59:22 battle.ks : [elsif exp="bt_chara_e[i][8] == -2"]\ 14:59:22 battle.ks : [layopt layer=message49 visible=true index=3206000][current layer=message49][nowait]\ 14:59:22 battle.ks : [locate x=18 y="&5+25*g"][font color="0xffc0c0"][emb exp="bt_chara_e[i][0]"][font color=default][locate x=250 y="&5+g*25"]を捕虜にしました。[eval exp="g++"][endnowait]\ 14:59:22 battle.ks : [endif]\ 14:59:22 battle.ks : [eval exp="i++"]\ 14:59:22 battle.ks : @jump target=*loop_text2 cond="i < bt_chara_e.count" 14:59:22 battle.ks : [layopt layer=message21 left=268 top=233 index=1039000][backlay]\ 14:59:22 battle.ks : [fadebgm time=5000 volume=0][endnowait][waitclick]\ 14:59:23 battle.ks : [dateopt num=6 visible=false page=back][dateopt num=7 visible=false page=back]\ 14:59:23 battle.ks : [image storage="_黒" layer=base page=back][image storage="仮" layer=0 page=back index=1000][image storage="仮" layer=2 page=back index=3000][image storage="仮" layer=3 page=back]\ 14:59:23 _黒 の読み込みに 0ms かかりました 14:59:23 仮 の読み込みに 0ms かかりました 14:59:23 仮 の読み込みに 0ms かかりました 14:59:23 仮 の読み込みに 0ms かかりました 14:59:23 battle.ks : [animstop layer=40 seg=1][animstop layer=41 seg=3][animstop layer=42 seg=4][animstop layer=44 seg=2]\ 14:59:23 battle.ks : [if exp="gameover == 1"]\ 14:59:23 battle.ks : [wait time=400][trans rule="モザイク" time=1200 vague=128][wt][wait time=300]\ 14:59:23 battle.ks : [image storage="gameover" layer=base page=back top=0 left=0 opacity=256 index=4000000][trans method=ripple time=2000][wt][image storage="_黒" layer=base page=back]\ 14:59:23 battle.ks : [waitclick][trans method=ripple time=2000][wt]\ 14:59:23 battle.ks : @jump storage="first.ks" target=*format 14:59:23 battle.ks : [endif]\ 14:59:23 battle.ks : [stopbgm][bgmopt volume=100]\ 14:59:23 battle.ks : [trans time=1500 rule="scene007" vague=160][wt]\ 14:59:24 battle.ks : [if exp="tf.item_name != 0"]\ 14:59:24 battle.ks : [playse storage=lvup][current layer=message15][er]\ 14:59:24 battle.ks : [nowait][mappfont storage="def.tft"][style align=center][locate x=0 y=8]「[emb exp="tf.item_name"]」を入手しました。[style align=default]\ 14:59:24 battle.ks : [layopt layer=message15 visible=true index=1040000][wait time=1500][layopt layer=message15 visible=false]\ 14:59:24 battle.ks : [endif]\ 14:59:24 battle.ks : [cm]\ 14:59:25 battle.ks : [position layer=message28 page=back left=-210 top=0][position layer=message29 page=back left=-210 top=120][position layer=message30 page=back left=-210 top=240][position layer=message31 page=back left=-210 top=360]\ 14:59:25 battle.ks : [position layer=message32 page=back left=-210 top=480][position layer=message33 page=back left=810 top=0][position layer=message34 page=back left=810 top=120]\ 14:59:25 battle.ks : [position layer=message35 page=back left=810 top=240][position layer=message36 page=back left=810 top=360][position layer=message37 page=back left=810 top=480]\ 14:59:25 battle.ks : [stopbgm][bgmopt volume=100]\ 14:59:25 battle.ks : [if exp="bt_init == 0"]\ 14:59:25 battle.ks : @call storage=bt_after.ks target=*start cond="f.zenkoku == 0" 14:59:25 battle.ks : @jump storage=bt_after.ks target=*E682 cond="a == 'E682' && f.zenkoku == 0" 14:59:25 battle.ks : @call storage="_data-script.ks" target=*map-area 14:59:25 battle.ks : call stack depth before calling : 27 14:59:25 ================================================================================ 14:59:25 Scenario loaded : _data-script.ks 14:59:25 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 14:59:25 _data-script.ks : jumped to : *map-area 14:59:25 _data-script.ks : [if exp="f.zenkoku == 0"]\ 14:59:25 _data-script.ks : [backlay]\ 14:59:25 _data-script.ks : [image storage="&f.map_str[0]" layer=base page=back]\ 14:59:25 _data-script.ks : [image storage="&f.area[0].senryo" layer=4 page=back left=709 top=50]\ 14:59:25 _data-script.ks : [image storage="&f.area[1].senryo" layer=5 page=back left=531 top=93]\ 14:59:25 _data-script.ks : [image storage="&f.area[2].senryo" layer=6 page=back left=693 top=198]\ 14:59:25 _data-script.ks : [image storage="&f.area[3].senryo" layer=7 page=back left=658 top=284]\ 14:59:25 _data-script.ks : [image storage="&f.area[4].senryo" layer=8 page=back left=490 top=354]\ 14:59:25 _data-script.ks : [image storage="&f.area[5].senryo" layer=9 page=back left=617 top=386]\ 14:59:25 _data-script.ks : [image storage="&f.area[6].senryo" layer=10 page=back left=719 top=471]\ 14:59:25 _data-script.ks : [image storage="&f.area[7].senryo" layer=11 page=back left=578 top=521]\ 14:59:25 _data-script.ks : [image storage="&f.area[8].senryo" layer=12 page=back left=399 top=268]\ 14:59:25 _data-script.ks : [image storage="&f.area[9].senryo" layer=13 page=back left=365 top=156]\ 14:59:25 _data-script.ks : [image storage="&f.area[10].senryo" layer=14 page=back left=285 top=98]\ 14:59:25 _data-script.ks : [image storage="&f.area[11].senryo" layer=15 page=back left=398 top=37]\ 14:59:25 _data-script.ks : [image storage="&f.area[12].senryo" layer=16 page=back left=139 top=37]\ 14:59:25 _data-script.ks : [image storage="&f.area[13].senryo" layer=17 page=back left=225 top=9]\ 14:59:25 _data-script.ks : [image storage="&f.area[14].senryo" layer=18 page=back left=180 top=187]\ 14:59:25 _data-script.ks : [image storage="&f.area[15].senryo" layer=19 page=back left=54 top=121]\ 14:59:25 _data-script.ks : [image storage="&f.area[16].senryo" layer=20 page=back left=45 top=218]\ 14:59:25 _data-script.ks : [image storage="&f.area[17].senryo" layer=21 page=back left=198 top=298]\ 14:59:25 _data-script.ks : [image storage="&f.area[18].senryo" layer=22 page=back left=42 top=353]\ 14:59:25 _data-script.ks : [image storage="&f.area[19].senryo" layer=23 page=back left=354 top=369]\ 14:59:25 _data-script.ks : [image storage="&f.area[20].senryo" layer=24 page=back left=270 top=434]\ 14:59:25 _data-script.ks : [image storage="&f.area[21].senryo" layer=25 page=back left=330 top=543]\ 14:59:25 _data-script.ks : [image storage="&f.area[22].senryo" layer=26 page=back left=78 top=487]\ 14:59:25 _data-script.ks : @return 14:59:25 _data-script.ks : [else]\ 14:59:25 _data-script.ks : [backlay]\ 14:59:25 _data-script.ks : [image storage="&f.map_str[0]" layer=base page=back]\ 14:59:25 map_2 の読み込みに 0ms かかりました 14:59:25 _data-script.ks : [image storage="&f.area[0].senryo" layer=4 page=back left="&f.map_ic_x[0]" top="&f.map_ic_y[0]"]\ 14:59:25 trace : conductor.tjs(81)[(function) timerCallback] 14:59:25 エラーが発生しました ファイル : _data-script.ks 行 : 33 タグ : image ( ← エラーの発生した前後のタグを示している場合もあります ) (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します 14:59:35 (info) Rebuilding Auto Path Table ... 14:59:35 (info) Total 1898 file(s) found, 1717 file(s) activated. (2ms) 14:59:37 0